blender/intern/audaspace/sndfile/AUD_SndFileFactory.cpp
Joerg Mueller a458de88b6 3D Audio GSoC:
High quality resampling on mixdown, linear for playback.

* Lots of improvements and fixes for the JOS resampler, now it works fine!
* High quality filter coefficients for the JOS resampler (sorry for the 5 MB source file).
* Fix for GE orientation bug. Note: moto uses x,y,z,w quaternion storage, while rest of blender uses w,x,y,z.
* Minor changes/fixes.
2011-08-15 21:50:09 +00:00

55 lines
1.5 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file audaspace/sndfile/AUD_SndFileFactory.cpp
* \ingroup audsndfile
*/
#include "AUD_SndFileFactory.h"
#include "AUD_SndFileReader.h"
#include <cstring>
AUD_SndFileFactory::AUD_SndFileFactory(std::string filename) :
m_filename(filename)
{
}
AUD_SndFileFactory::AUD_SndFileFactory(const data_t* buffer, int size) :
m_buffer(new AUD_Buffer(size))
{
memcpy(m_buffer->getBuffer(), buffer, size);
}
AUD_Reference<AUD_IReader> AUD_SndFileFactory::createReader()
{
if(m_buffer.isNull())
return new AUD_SndFileReader(m_filename);
else
return new AUD_SndFileReader(m_buffer);
}