forked from bartvdbraak/blender
96486b356f
Add a function GameLogic.expandPath() that works like Blender.sys.expandpath() and is also available in the BlenderPlayer. Fix the game actuator in the BlenderPlayer to work like in Blender: - try first to load the .blend from the current working directory - if not found, try to load from the startup .blend or runtime base directory |
||
---|---|---|
.. | ||
common | ||
ghost | ||
CMakeLists.txt | ||
Makefile | ||
SConscript |