forked from bartvdbraak/blender
33e8db94b1
This should really have been done together with API changes, simple usage of grep does the trick to catch most places needing updates.
54 lines
1.7 KiB
Python
54 lines
1.7 KiB
Python
# ############################################################
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# Importing - Same For All Render Layer Tests
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# ############################################################
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import unittest
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import os
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import sys
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from view_layer_common import *
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# ############################################################
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# Testing
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# ############################################################
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class UnitTesting(ViewLayerTesting):
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def test_visibility(self):
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"""
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See if the depsgraph evaluation is correct
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"""
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import bpy
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scene = bpy.context.scene
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window = bpy.context.window
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cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
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layer = scene.view_layers.new('Visibility Test')
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layer.collections.unlink(layer.collections[0])
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window.view_layer = layer
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scene_collection_mom = scene.master_collection.collections.new("Mom")
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scene_collection_kid = scene_collection_mom.collections.new("Kid")
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scene_collection_kid.objects.link(cube)
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layer_collection_mom = layer.collections.link(scene_collection_mom)
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layer_collection_kid = layer.collections.link(scene_collection_kid)
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layer_collection_mom.enabled = True
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layer_collection_mom.collections[layer_collection_kid.name].enabled = False
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layer_collection_kid.enabled = False
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layer.update() # update depsgraph
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self.assertFalse(cube.visible_get(), "Object should be invisible")
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# ############################################################
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# Main - Same For All Render Layer Tests
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# ############################################################
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if __name__ == '__main__':
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UnitTesting._extra_arguments = setup_extra_arguments(__file__)
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unittest.main()
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