forked from bartvdbraak/blender
33e8db94b1
This should really have been done together with API changes, simple usage of grep does the trick to catch most places needing updates.
91 lines
3.2 KiB
Python
91 lines
3.2 KiB
Python
# ############################################################
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# Importing - Same For All Render Layer Tests
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# ############################################################
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import unittest
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import os
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import sys
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from view_layer_common import *
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# ############################################################
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# Testing
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# ############################################################
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class UnitTesting(ViewLayerTesting):
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def test_shared_layer_collections_copy_full(self):
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"""
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See if scene copying 'FULL_COPY' is keeping collections visibility
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and selectability.
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"""
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import os
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import bpy
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scene = bpy.context.scene
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enabled_lookup = [True, False, False, True]
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enabled_lookup_sub = [False, True, False]
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selectable_lookup = [True, True, False, False]
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selectable_lookup_sub = [False, True, False, True]
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new_collections = []
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# clean everything
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for layer in scene.view_layers:
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while layer.collections:
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layer.collections.unlink(layer.collections[0])
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# create new collections
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for i in range(4):
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collection = scene.master_collection.collections.new(str(i))
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new_collections.append(collection)
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for j in range(3):
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sub_collection = collection.collections.new("{0}:{1}".format(i, j))
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# link to the original scene
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for layer in scene.view_layers:
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for i, collection in enumerate(new_collections):
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layer.collections.link(collection)
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self.assertEqual(layer.collections[-1], layer.collections[i])
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layer.collections[i].enabled = enabled_lookup[i]
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layer.collections[i].selectable = selectable_lookup[i]
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for j, sub_collection in enumerate(layer.collections[i].collections):
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sub_collection.enabled = enabled_lookup_sub[j]
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sub_collection.selectable = selectable_lookup_sub[j]
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# copy scene
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bpy.ops.scene.new(type='FULL_COPY')
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new_scene = bpy.context.scene
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self.assertNotEqual(scene, new_scene)
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# update depsgrah
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for view_layer in scene.view_layers:
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view_layer.update() # update depsgraph
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# compare scenes
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for h, layer in enumerate(scene.view_layers):
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new_layer = new_scene.view_layers[h]
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for i, collection in enumerate(layer.collections):
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new_collection = new_layer.collections[i]
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self.assertEqual(collection.enabled, new_collection.enabled)
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self.assertEqual(collection.selectable, new_collection.selectable)
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for j, sub_collection in enumerate(layer.collections[i].collections):
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new_sub_collection = new_collection.collections[j]
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self.assertEqual(sub_collection.enabled, new_sub_collection.enabled)
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self.assertEqual(sub_collection.selectable, new_sub_collection.selectable)
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# ############################################################
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# Main - Same For All Render Layer Tests
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# ############################################################
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if __name__ == '__main__':
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UnitTesting._extra_arguments = setup_extra_arguments(__file__)
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unittest.main()
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