blender/source
Campbell Barton db562488d6 report [#30814] Absolute Shape Keys not working in 2.6
This report points out thet absolute shape keys are unusable.

The problem is there was no way to adjust the play time of a shape key (all absolte shape keys would start at frame zero with no way to change the speed).

Added an 'eval_time' property to the key block that works like the curve path evaluation time, so the time in the keyblock can be controlled.
2012-04-05 05:05:18 +00:00
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blender report [#30814] Absolute Shape Keys not working in 2.6 2012-04-05 05:05:18 +00:00
blenderplayer Fix blenderplayer compile. 2012-04-04 10:55:55 +00:00
creator move debug flag into its own global var (G.debug), split up debug options. 2012-03-31 00:59:17 +00:00
darwin replace former applescript with an editable one 2011-10-19 19:15:35 +00:00
gameengine This fixes BGE bugs #30484 (Frame rate increases very high after game engine start with record animation enabled) and #29449 (Record Animation runs 1000+ fps on Mac OSX 10.6.8 64bit). The problem was, recording animation was forcing "fixed time", which always advances the engine one frame instead of advancing based on time passed. This means that "fixed time" runs at full speed. Now fixed time is disabled when recording animation. 2012-04-05 03:05:02 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests spelling cleanup 2012-03-18 07:38:51 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00