forked from bartvdbraak/blender
4452bea2f1
Before now it lived in source/blender/gpu for convenience. Only a few files in the gpu module use Gawain directly. Tested on Mac, time to push and test on Windows. Todo: some CMake magic to make it easy to #include "gawain/some_header.h" from any C or H file. Main problem here is the many editors that include GPU_immediate.h which includes Gawain's immediate.h -- is there a way to avoid changing every editor's CMakeLists? |
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.. | ||
config | ||
example_scripts | ||
Modules | ||
platform | ||
buildinfo.cmake | ||
clang_array_check.py | ||
cmake_consistency_check_config.py | ||
cmake_consistency_check.py | ||
cmake_netbeans_project.py | ||
cmake_qtcreator_project.py | ||
cmake_static_check_clang_array.py | ||
cmake_static_check_cppcheck.py | ||
cmake_static_check_smatch.py | ||
cmake_static_check_sparse.py | ||
cmake_static_check_splint.py | ||
macros.cmake | ||
packaging.cmake | ||
project_info.py | ||
project_source_info.py | ||
RpmBuild.cmake |