blender/source/gameengine/Physics/Bullet
2009-06-11 13:42:41 +00:00
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CcdGraphicController.cpp BGE: work around a problem with DBVT culling when graphic objects are rescaled. This happens when objects with very diverse scale are instantiated with dupligroup. The problem remains when the objects are rescaled during the game. The effect of the problem is an inefficient culling: objects can have a bounding box larger than needed. Patch to fix the problem is filed at Bullet forum. 2009-05-01 19:02:23 +00:00
CcdGraphicController.h BGE: work around a problem with DBVT culling when graphic objects are rescaled. This happens when objects with very diverse scale are instantiated with dupligroup. The problem remains when the objects are rescaled during the game. The effect of the problem is an inefficient culling: objects can have a bounding box larger than needed. Patch to fix the problem is filed at Bullet forum. 2009-05-01 19:02:23 +00:00
CcdPhysicsController.cpp Bugfix for [#18911] Applied torque breaks rigid bodies in game engine 2009-06-11 13:42:41 +00:00
CcdPhysicsController.h Set default constraint solver mode more compatible to Blender 2.48 settings, this fixes rigid body stacking in this blend file: 2009-05-23 22:35:47 +00:00
CcdPhysicsEnvironment.cpp #18872 bugfix for torque on dynamic objects 2009-06-06 00:12:49 +00:00
CcdPhysicsEnvironment.h #18872 bugfix for torque on dynamic objects 2009-06-06 00:12:49 +00:00
CMakeLists.txt BGE modifier: generate correct physic shape, share static derived mesh, share display list. 2009-05-14 13:47:08 +00:00
Makefile BGE modifier: generate correct physic shape, share static derived mesh, share display list. 2009-05-14 13:47:08 +00:00
SConscript BGE modifier: generate correct physic shape, share static derived mesh, share display list. 2009-05-14 13:47:08 +00:00