blender/source/gameengine/Physics/Bullet
Sybren A. Stüvel db8ccc18f7 Fix T45269: Blender 2.75 crashes when I run my the game
Velocity clamping on static objects caused a crash.
2015-07-02 12:05:49 +02:00
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CcdGraphicController.cpp BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code. 2013-11-04 19:22:47 +00:00
CcdGraphicController.h BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code. 2013-11-04 19:22:47 +00:00
CcdPhysicsController.cpp Fix T45269: Blender 2.75 crashes when I run my the game 2015-07-02 12:05:49 +02:00
CcdPhysicsController.h BGE: added clamping of angular velocity. 2015-06-28 12:54:53 +02:00
CcdPhysicsEnvironment.cpp BGE: added clamping of angular velocity. 2015-06-28 12:54:53 +02:00
CcdPhysicsEnvironment.h BGE Fix: apply velocity clamping on every physics subtick 2015-06-28 12:54:53 +02:00
CMakeLists.txt Ghost Context Refactor 2014-10-07 15:47:32 -05:00
SConscript Ghost Context Refactor 2014-10-07 15:47:32 -05:00