blender/source/gameengine/Ketsji/KX_CameraActuator.h
Campbell Barton 6b9f3b5f5c BGE Python API
Remove the last of the odd C++/python wrapper code from http://www.python.org/doc/PyCPP.html (~1998)

* Use python subclasses rather then having fake subclassing through get/set attributes calling parent types.
* PyObject getset arrays are created while initializing the types, converted from our own attribute arrays. This way python deals with subclasses and we dont have to define getattro or setattro functions for each type.
* GameObjects and Scenes no longer have attribute access to properties. only dictionary style access - ob['prop']
* remove each class's get/set/dir functions.
* remove isA() methods, can use PyObject_TypeCheck() in C and issubclass() in python.
* remove Parents[] array for each C++ class, was only used for isA() and wasnt correct in quite a few cases.
* remove PyTypeObject that was being passed as the last argument to each class (the parent classes too).

TODO -
* Light and VertexProxy need to be converted to using attributes.
* memory for getset arrays is never freed, not that bad since its will only allocates once.
2009-06-28 11:22:26 +00:00

141 lines
3.7 KiB
C++

/**
* KX_CameraActuator.h
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_CAMERAACTUATOR
#define __KX_CAMERAACTUATOR
#include "SCA_IActuator.h"
#include "MT_Scalar.h"
#include "SCA_LogicManager.h"
/**
* The camera actuator does a Robbie Muller prespective for you. This is a
* weird set of rules that positions the camera sort of behind the object,
* tracking, while avoiding any objects between the 'ideal' position and the
* actor being tracked.
*/
class KX_CameraActuator : public SCA_IActuator
{
Py_Header;
private :
/** Object that will be tracked. */
SCA_IObject *m_ob;
/** height (float), */
//const MT_Scalar m_height;
/** min (float), */
//const MT_Scalar m_minHeight;
/** max (float), */
//const MT_Scalar m_maxHeight;
/** height (float), */
float m_height;
/** min (float), */
float m_minHeight;
/** max (float), */
float m_maxHeight;
/** xy toggle (pick one): true == x, false == y */
bool m_x;
/* get the KX_IGameObject with this name */
CValue *findObject(char *obName);
/* parse x or y to a toggle pick */
bool string2axischoice(const char *axisString);
public:
static STR_String X_AXIS_STRING;
static STR_String Y_AXIS_STRING;
/**
* Set the bool toggle to true to use x lock, false for y lock
*/
KX_CameraActuator(
SCA_IObject *gameobj,
//const CValue *ob,
SCA_IObject *ob,
float hght,
float minhght,
float maxhght,
bool xytog
);
~KX_CameraActuator();
/** Methods Inherited from CValue */
CValue* GetReplica();
virtual void ProcessReplica();
/** Methods inherited from SCA_IActuator */
virtual bool Update(
double curtime,
bool frame
);
virtual bool UnlinkObject(SCA_IObject* clientobj);
/** Methods inherited from SCA_ILogicBrick */
virtual void Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map);
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
/* set object to look at */
KX_PYMETHOD_DOC_O(KX_CameraActuator,SetObject);
/* get current object */
KX_PYMETHOD_DOC_VARARGS(KX_CameraActuator,GetObject);
KX_PYMETHOD_DOC_VARARGS(KX_CameraActuator,SetMin);
KX_PYMETHOD_DOC_NOARGS(KX_CameraActuator,GetMin);
KX_PYMETHOD_DOC_VARARGS(KX_CameraActuator,SetMax);
KX_PYMETHOD_DOC_NOARGS(KX_CameraActuator,GetMax);
KX_PYMETHOD_DOC_VARARGS(KX_CameraActuator,SetHeight);
KX_PYMETHOD_DOC_NOARGS(KX_CameraActuator,GetHeight);
KX_PYMETHOD_DOC_VARARGS(KX_CameraActuator,SetXY);
KX_PYMETHOD_DOC_NOARGS(KX_CameraActuator,GetXY);
static PyObject* pyattr_get_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
};
#endif //__KX_CAMERAACTUATOR