blender/source/gameengine/Rasterizer
Campbell Barton dc664e3925 TexVert sharing was disabled for flat faces, this is silly since a building or any other model with flat faces will often be able to share texverts.
Simple testcase with a subdivided cube used 1/3 as many texverts and spend half as much time in the rasterizer while profiling.
2009-04-27 17:53:41 +00:00
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RAS_OpenGLFilters [#17600] char* -> const char* 2008-09-20 11:08:35 +00:00
RAS_OpenGLRasterizer BGE: Fix Orthographic mode and viewport scaling 2009-04-26 12:23:30 +00:00
CMakeLists.txt BGE: Support mesh modifiers in the game engine. 2009-04-21 11:01:09 +00:00
Makefile BGE: Support mesh modifiers in the game engine. 2009-04-21 11:01:09 +00:00
RAS_2DFilterManager.cpp 2DFilter bugfixes: 2009-04-12 19:46:50 +00:00
RAS_2DFilterManager.h 17973Patch by dfelinto, and also fixed a bug in 2d-filters 2008-11-15 12:10:16 +00:00
RAS_BucketManager.cpp BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
RAS_BucketManager.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_CameraData.h BGE: Fix Orthographic mode and viewport scaling 2009-04-26 12:23:30 +00:00
RAS_Deformer.h BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update the bounding box based on mesh extent after applying the modifiers. 2009-04-25 12:20:59 +00:00
RAS_FramingManager.cpp BGE: Fix Orthographic mode and viewport scaling 2009-04-26 12:23:30 +00:00
RAS_FramingManager.h BGE: Fix Orthographic mode and viewport scaling 2009-04-26 12:23:30 +00:00
RAS_ICanvas.h BGE Bug Fix:#17349, fixes some problems about 2d-filters 2008-07-20 23:03:01 +00:00
RAS_IPolygonMaterial.cpp BGE: Support mesh modifiers in the game engine. 2009-04-21 11:01:09 +00:00
RAS_IPolygonMaterial.h BGE: Support mesh modifiers in the game engine. 2009-04-21 11:01:09 +00:00
RAS_IRasterizer.h BGE: Fix Orthographic mode and viewport scaling 2009-04-26 12:23:30 +00:00
RAS_IRenderTools.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_IRenderTools.h Fix for bug #18423: BGE lights in overlay scene also affected 2009-03-24 15:45:08 +00:00
RAS_LightObject.h Fix for bug #18423: BGE lights in overlay scene also affected 2009-03-24 15:45:08 +00:00
RAS_MaterialBucket.cpp BGE: Support mesh modifiers in the game engine. 2009-04-21 11:01:09 +00:00
RAS_MaterialBucket.h BGE: Support mesh modifiers in the game engine. 2009-04-21 11:01:09 +00:00
RAS_MeshObject.cpp TexVert sharing was disabled for flat faces, this is silly since a building or any other model with flat faces will often be able to share texverts. 2009-04-27 17:53:41 +00:00
RAS_MeshObject.h BGE: Support mesh modifiers in the game engine. 2009-04-21 11:01:09 +00:00
RAS_ObjectColor.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_Polygon.cpp BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
RAS_Polygon.h BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
RAS_Rect.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_texmatrix.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_TexMatrix.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_TexVert.cpp TexVert sharing was disabled for flat faces, this is silly since a building or any other model with flat faces will often be able to share texverts. 2009-04-27 17:53:41 +00:00
RAS_TexVert.h Minor speedups for the BGE 2009-02-25 06:43:03 +00:00
SConscript SCons: 2009-02-15 23:26:00 +00:00