blender/source/gameengine/Network
Campbell Barton ed338da8c9 - WITH_CXX_GUARDEDALLOC working again
- CMake building without python or fluidsim working again (broke in recent commit)
- remove BLI_short_filename(), it wasnt used anywhere.
2010-06-06 01:15:44 +00:00
..
LoopBackNetwork get rid of some warnings, 2010-06-05 15:31:55 +00:00
TerraplayNetwork get rid of some warnings, 2010-06-05 15:31:55 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
NG_NetworkDeviceInterface.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
NG_NetworkMessage.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
NG_NetworkMessage.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
NG_NetworkObject.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
NG_NetworkObject.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
NG_NetworkScene.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
NG_NetworkScene.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
SConscript == SCons == 2009-09-05 01:58:02 +00:00