blender/intern/cycles/render
Sergey Sharybin 76525d5398 Cycles: persistent images option
This option enables keeping loaded images in the memory in-between
of rendering.

Implemented by keeping render engine alive for until Render structure
is being freed.

Cycles will free all data when render finishes, optionally keeping
image manager untouched. All shaders, meshes, objects will be
re-allocated next time rendering happens.

Cycles cession and scene will be re-created from scratch if render/
scene parameters were changed.

This will also allow to keep compiled OSL shaders in memory without
need to re-compile them again.

P.S. Performance panel could be cleaned up a bit, not so much happy
     with it's vertical alignment currently but not sure how to make
     it look better.

 P.P.S. Currently the only way to free images from the device is to
       disable Persistent Images option and start rendering.
2012-11-09 08:46:53 +00:00
..
attribute.cpp Cycles: 4 new nodes. 2012-11-06 19:59:02 +00:00
attribute.h Fix for Cycles (CUDA) compilation (again ...). Moved the AttributeStandard enum typedef and the attribute_standard_name mapping function to util_attribute/util_types headers, so they can properly be used by kernel and render files alike. This should avoid any std C includes which are not available in CUDA. Thanks to Sergey for help! 2012-09-07 11:06:45 +00:00
background.cpp Cycles: add render layer use environment option to disable world lighting on 2012-04-13 12:58:12 +00:00
background.h Cycles: add render layer use environment option to disable world lighting on 2012-04-13 12:58:12 +00:00
buffers.cpp Cycles: memory usage report 2012-11-05 08:04:57 +00:00
buffers.h Cycles: merge of changes from tomato branch. 2012-09-04 13:29:07 +00:00
camera.cpp More fixes related to #32900, motion blur with cuda sm 2.0 still disabled. 2012-10-18 12:45:27 +00:00
camera.h Cycles: fix some update issues with camera motion blur, and do some more work 2012-10-15 21:12:58 +00:00
CMakeLists.txt code cleanup: 2012-10-17 04:13:03 +00:00
film.cpp Fix #31883: cycles vectors pass rendering crash with some render layers using 2012-06-20 14:24:52 +00:00
film.h Fix #31883: cycles vectors pass rendering crash with some render layers using 2012-06-20 14:24:52 +00:00
filter.cpp style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
filter.h Cycles: 2011-08-28 13:55:59 +00:00
graph.cpp support for string parameters in OSL nodes 2012-11-06 21:36:44 +00:00
graph.h support for string parameters in OSL nodes 2012-11-06 21:36:44 +00:00
image.cpp Fix #32618: cycles multithreaded image loading could crash with CUDA, was a 2012-09-27 17:42:09 +00:00
image.h Cycles: fix crash rendering textured objects in OpenCL 2012-11-05 08:05:24 +00:00
integrator.cpp Fix #32018: non-progressive integrator crash. 2012-09-19 17:09:11 +00:00
integrator.h Cycles: first step for implementation of non-progressive sampler that handles 2012-06-13 11:44:48 +00:00
light.cpp Fix #32815: cycles environment render as lamp crash with resolution >= 1024. 2012-10-08 12:15:18 +00:00
light.h Cycles: first step for implementation of non-progressive sampler that handles 2012-06-13 11:44:48 +00:00
mesh_displace.cpp Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
mesh.cpp Cycles OSL: support for the trace(point pos, vector dir, ...) function, to trace 2012-11-06 19:59:10 +00:00
mesh.h Cycles: threading optimizations 2012-05-05 19:44:33 +00:00
nodes.cpp Cycles: add strength input for normal map node. 2012-11-08 16:35:20 +00:00
nodes.h Cycles: 4 new nodes. 2012-11-06 19:59:02 +00:00
object.cpp Attempts to fix CUDA issues on sm 2.0 cards, still no luck getting motion blur 2012-10-17 22:48:29 +00:00
object.h Fix cycles motion blur not working correct with shutter time > 2.0. The soft 2012-10-17 17:27:30 +00:00
osl.cpp Fix #33125: cycles OSL crash with multiple render sessions running at the same time. 2012-11-09 03:10:22 +00:00
osl.h Fix #33125: cycles OSL crash with multiple render sessions running at the same time. 2012-11-09 03:10:22 +00:00
particles.cpp Fix #33113: cycles not rendering motion blur correct with dying particles. 2012-11-08 16:35:28 +00:00
particles.h Added a bunch of additional particle state attributes to the Cycles particle info node: 2012-08-31 19:38:59 +00:00
scene.cpp Cycles: persistent images option 2012-11-09 08:46:53 +00:00
scene.h Cycles: persistent images option 2012-11-09 08:46:53 +00:00
session.cpp Cycles: persistent images option 2012-11-09 08:46:53 +00:00
session.h Cycles: persistent images option 2012-11-09 08:46:53 +00:00
shader.cpp Cycles: optimization to not compile shaders and load images that are not 2012-10-30 11:51:17 +00:00
shader.h Cycles OSL: shader script node 2012-11-03 14:32:35 +00:00
sobol.cpp Fix #29528: crash adding subsurf modifier in a particular scene with viewport render. 2011-12-08 21:55:35 +00:00
sobol.h Fix #29528: crash adding subsurf modifier in a particular scene with viewport render. 2011-12-08 21:55:35 +00:00
svm.cpp Cycles: optimization to not compile shaders and load images that are not 2012-10-30 11:51:17 +00:00
svm.h Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
tile.cpp Stupid copy-paste typo in tiles commit. 2012-11-05 11:57:14 +00:00
tile.h Cycles: use simplier strategy in next_tile for viewport rendering 2012-10-25 12:03:36 +00:00