..
RAS_OpenGLFilters
style cleanup: tabs & whitespace
2012-11-03 15:35:03 +00:00
RAS_OpenGLRasterizer
Fix #34483 : game engine multi UV glsl materials not working correct after changes
2013-03-01 20:45:42 +00:00
CMakeLists.txt
code cleanup: bge - was converting float[] to MT_Vector's just to compare. use BLI_math instead.
2013-02-23 01:57:56 +00:00
RAS_2DFilterManager.cpp
bge bugfix: [ #34517 ] 2D Filter causes mouselook script drifting effect (patch by Daniel Stokes - Kupoman)
2013-03-04 08:45:42 +00:00
RAS_2DFilterManager.h
BGE: Fixing a performance regression with 2D filters. My changes caused a check to fail every frame resulting in constant recreation of textures.
2012-07-28 09:45:39 +00:00
RAS_BucketManager.cpp
BGE: Make sure we are writting to the depth buffer when rendering alpha polygons for shadows. Otherwise alpha shadows won't work\!
2013-02-10 08:28:47 +00:00
RAS_BucketManager.h
remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also remove CTR c++ classes that are no longer used.
2012-10-22 02:39:26 +00:00
RAS_CameraData.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_Deformer.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
RAS_FramingManager.cpp
style cleanup
2012-09-16 04:58:18 +00:00
RAS_FramingManager.h
style cleanup
2012-09-16 04:58:18 +00:00
RAS_ICanvas.h
BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the viewport when handling shadow buffers. KX_LightObject::BindShadowBuffer() now updates the canvas with the new viewport information from bf_gpu.
2012-12-25 06:20:50 +00:00
RAS_IPolygonMaterial.cpp
style cleanup
2012-10-14 13:08:19 +00:00
RAS_IPolygonMaterial.h
style cleanup: comment format
2013-02-02 04:48:21 +00:00
RAS_IRasterizer.h
Fix #34483 : game engine multi UV glsl materials not working correct after changes
2013-03-01 20:45:42 +00:00
RAS_IRenderTools.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
RAS_IRenderTools.h
BGE Profile : visual feedback bars and improvements
2013-01-28 01:26:36 +00:00
RAS_LightObject.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_MaterialBucket.cpp
fix for typo in r53145
2012-12-19 01:42:28 +00:00
RAS_MaterialBucket.h
add 2 new utility functions to the BGE mesh py api.
2012-11-10 09:45:43 +00:00
RAS_MeshObject.cpp
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
2012-12-18 20:56:25 +00:00
RAS_MeshObject.h
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
2012-12-18 20:56:25 +00:00
RAS_ObjectColor.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_Polygon.cpp
style cleanup
2012-10-22 08:15:51 +00:00
RAS_Polygon.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
RAS_Rect.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_texmatrix.cpp
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
2012-12-18 20:56:25 +00:00
RAS_TexMatrix.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_TexVert.cpp
code cleanup: bge - was converting float[] to MT_Vector's just to compare. use BLI_math instead.
2013-02-23 01:57:56 +00:00
RAS_TexVert.h
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
2012-12-18 20:56:25 +00:00
SConscript
Check if the variable is a string and split nicely, so compile command stays intact with proper include options.
2013-02-25 12:03:55 +00:00