blender/source/gameengine
Jorge Bernal ddf58004c4 BGE: LoD Hysteresis clean up
Move scene hysteresis value to KX_Scene where it should be (instead of
KX_GameObject)
2015-03-23 19:03:56 +01:00
..
BlenderRoutines gameengine: removing addInitFromFrame hack 2015-02-21 12:16:20 +00:00
Converter BGE: LoD Hysteresis clean up 2015-03-23 19:03:56 +01:00
Expressions BGE: Fix ShowDeprecationWarning macro. 2015-02-27 23:10:43 +01:00
GameLogic reverting unintentionally changed value of enum OBJ_TEXT 2015-03-16 18:58:58 +01:00
GamePlayer Grmll, sorry for the noise, fix stupi cpoypaste typo in previous commit. 2015-02-26 11:46:05 +01:00
Ketsji BGE: LoD Hysteresis clean up 2015-03-23 19:03:56 +01:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE: Add physics constraints replication 2015-03-22 17:56:26 +01:00
Rasterizer BGE: Fix for T42285 & T38935 crashes. They are Rayhit related. 2015-02-13 00:12:21 +01:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture Get rid og gluBuild2DMipmaps on game engine. 2015-03-16 16:18:37 +01:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00