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Ton Roosendaal de0262e4c8 New: Import/Export of Cineon and DPX image files. The first is Kodak's
standard for film scanning, 10 bits/channel and logarithmic. DPX is
derived from Cineon as the ANSI/SMPTE industry standard.
DPX supports 16 bits color/channel, linear as well as logarithmic.

Code has been gratefully copied from CinePaint and was integrated in
Blender by Joe Eagar.

According to CinePaint's dev Robin Rowe the DPX code defaults to log
colorspace. Can't find in the code clues yet how to enable/disable that.
However, tests with write/read of DPX seems to show no visible loss by
log conversion code. Might be because it uses the entire 16 bit range...

CinePaint dpx files have been succesfully imported in a Quantel IQ HD/2K
finishing/grading set without problem, so for now I guess we can
use it! :)

Changes in code: added tests for image magic numbers before entering
the actual reading code. Prevents error prints, and makes it faster too.
(Note; this because Blender doesn't check for extensions, but calls
reading functions on every file until one accepts it. :)
2006-03-12 14:11:23 +00:00
bin/.blender ==Translations== 2006-02-12 18:07:45 +00:00
config changes in darwin config.py to reflect Nathan changes & better defaults. 2006-03-11 13:33:52 +00:00
doc ==SCons== 2006-03-09 23:48:56 +00:00
extern ==SCons== 2006-03-01 09:15:50 +00:00
intern It looks like Irix works alright with the /dev/zero trick for mmap(). 2006-03-05 14:58:56 +00:00
po ==Translations== 2006-02-12 17:19:53 +00:00
projectfiles msvc6 projects building debug 2006-02-28 09:07:13 +00:00
projectfiles_vc7 Radiance HDR image file includes 2005-11-21 19:16:52 +00:00
release ==scripts== 2006-03-11 10:51:06 +00:00
source New: Import/Export of Cineon and DPX image files. The first is Kodak's 2006-03-12 14:11:23 +00:00
tools ==SCons== 2006-03-10 20:47:34 +00:00
COPYING Biiig commit! Thanks to 2-3 weeks of cvs freeze... 2004-12-27 19:28:52 +00:00
Makefile Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
README Test commit, nothing to see here. 2004-08-24 02:51:07 +00:00
SConstruct ==SCons== 2006-03-10 20:47:34 +00:00

Welcome to the fun world of open source.

For instructions on building and installing Blender, please see the file named
INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

Blender checks for the presence of this directory in several locations:
	- the current directory
	- your home directory
	- On OSX, the blender bundle is also checked 
	- On Windows, the installation dir is checked.

If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



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