blender/release/scripts
David Vogel 820ca419e0 Add compound shape for rigid body simulation
This patch adds a new compound shape entry to the shape selection
dropdown. It also corrects wrong inertia calculation for convex hulls,
that resulted in strange behavior for small objects.

The compound shape take the collision shapes from its object children
and combines them. This makes it possible to create concave shapes from
primitive shapes. Using this instead of the mesh collision shape is
often many times faster.

Reviewed By: Sergey, Sebastian Parborg

Differential Revision: http://developer.blender.org/D5797
2020-07-30 18:53:35 +02:00
..
addons@25b00a0a52 Ensure submodules are at their correct commits. 2020-07-22 16:15:53 +03:00
addons_contrib@f2f4a8b3bf Ensure submodules are at their correct commits. 2020-07-22 16:15:53 +03:00
freestyle Fix T72289: FreeStyle python error 2019-12-18 11:00:50 +01:00
modules Fix T79031: Batch Generate-Previews doesn't work anymore 2020-07-28 11:52:38 +02:00
presets Bevel: Refactor "Vertex Only" to an enum 2020-07-21 16:32:00 -04:00
startup Add compound shape for rigid body simulation 2020-07-30 18:53:35 +02:00
templates_osl OSL: remove fresnel template that was not public domain. 2019-01-28 12:04:54 +01:00
templates_py Addons: deprecate 'wiki_url' 2020-03-05 11:45:22 +11:00