forked from bartvdbraak/blender
de0b9f34d7
It should now fill the whole mesh with color even if parts of it are outside the screen - still need to be in fron of the camera though. Thanks @Campbell for the trick :) |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
CMakeLists.txt | ||
SConscript |