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blender
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blender
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gameengine
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Kent Mein
4e2143f639
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
...
Patch provied by gsrb3d bug tracker
#7061
Kent
2007-08-28 10:07:08 +00:00
..
BoolValue.cpp
BoolValue.h
CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
ConstExpr.cpp
ConstExpr.h
EmptyValue.cpp
EmptyValue.h
ErrorValue.cpp
ErrorValue.h
EXP_C-Api.cpp
EXP_C-Api.h
Expression.cpp
Expression.h
FloatValue.cpp
FloatValue.h
IdentifierExpr.cpp
IdentifierExpr.h
IfExpr.cpp
IfExpr.h
InputParser.cpp
Big patches:
2005-03-25 10:33:39 +00:00
InputParser.h
IntValue.cpp
IntValue.h
KX_HashedPtr.cpp
applied the 64-bit pointer patch submitted by Ken Hughes
2005-11-28 06:51:54 +00:00
KX_HashedPtr.h
applied the 64-bit pointer patch submitted by Ken Hughes
2005-11-28 06:51:54 +00:00
KX_Python_dynamic.h
KX_Python_static.h
KX_Python.h
Finally commit a workaround for the Python>2.3 and FreeBSD>5.0 problem.
2007-02-18 21:03:23 +00:00
ListValue.cpp
Fix for getting gcc compile GE with Py 2.5
2006-12-03 20:27:59 +00:00
ListValue.h
Makefile
Big patches:
2005-03-25 10:33:39 +00:00
Operator1Expr.cpp
Operator1Expr.h
Operator2Expr.cpp
Operator2Expr.h
PyObjectPlus.cpp
prepared physics/game engine infrastructure for vehicle support.
2006-01-30 20:33:59 +00:00
PyObjectPlus.h
Forgot to add 'ForgetReference' for game-python objects.
2005-12-20 09:13:06 +00:00
SConscript
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
2007-08-28 10:07:08 +00:00
StringValue.cpp
StringValue.h
Value.cpp
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
Value.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
VectorValue.cpp
VectorValue.h
VoidValue.h