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Joystick
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More simple fixes to cleanup warnings and what not:
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2006-01-30 19:59:33 +00:00 |
CMakeLists.txt
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CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
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2006-11-17 02:27:12 +00:00 |
Makefile
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Clean up for Makefiles: some of the directories were being printed
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2005-04-09 22:40:34 +00:00 |
SCA_AlwaysEventManager.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_AlwaysEventManager.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_AlwaysSensor.cpp
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SCA_AlwaysSensor.h
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SCA_ANDController.cpp
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SCA_ANDController.h
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SCA_EventManager.cpp
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Added #include <assert.h> so it compiles where assert() was used.
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2004-10-16 18:13:00 +00:00 |
SCA_EventManager.h
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Added Joystick sensor (from snailrose)
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2005-01-23 01:36:29 +00:00 |
SCA_ExpressionController.cpp
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SCA_ExpressionController.h
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SCA_IActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_IActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_IController.cpp
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SCA_IController.h
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SCA_IInputDevice.cpp
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The non scons specific stuff for bug tracker bug #2131
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2005-01-18 14:17:44 +00:00 |
SCA_IInputDevice.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_ILogicBrick.cpp
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SCA_ILogicBrick.h
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SCA_IObject.cpp
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
SCA_IObject.h
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- Charlie provided a work-around for some armature related crashes
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2006-05-11 17:58:23 +00:00 |
SCA_IScene.cpp
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SCA_IScene.h
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-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
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2006-05-22 21:03:43 +00:00 |
SCA_ISensor.cpp
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SCA_ISensor.h
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SCA_JoystickManager.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
SCA_JoystickManager.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
SCA_JoystickSensor.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
SCA_JoystickSensor.h
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Added Joystick sensor (from snailrose)
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2005-01-23 01:36:29 +00:00 |
SCA_KeyboardManager.cpp
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The non scons specific stuff for bug tracker bug #2131
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2005-01-18 14:17:44 +00:00 |
SCA_KeyboardManager.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_KeyboardSensor.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_KeyboardSensor.h
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SCA_LogicManager.cpp
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
SCA_LogicManager.h
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
SCA_MouseManager.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_MouseManager.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_MouseSensor.cpp
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SCA_MouseSensor.h
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SCA_ORController.cpp
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SCA_ORController.h
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SCA_PropertyActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
SCA_PropertyActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_PropertyEventManager.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_PropertyEventManager.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_PropertySensor.cpp
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fixing some issues: force needs to wake up objects, property sensor issue, island activation issue
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2006-12-25 02:02:13 +00:00 |
SCA_PropertySensor.h
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SCA_PythonController.cpp
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GamePython related: changed ordering of python destruction, and reverted some python changes (it caused problems)
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2006-05-14 03:39:07 +00:00 |
SCA_PythonController.h
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GamePython related: changed ordering of python destruction, and reverted some python changes (it caused problems)
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2006-05-14 03:39:07 +00:00 |
SCA_RandomActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
SCA_RandomActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_RandomEventManager.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_RandomEventManager.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_RandomNumberGenerator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
SCA_RandomNumberGenerator.h
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SCA_RandomSensor.cpp
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SCA_RandomSensor.h
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SCA_TimeEventManager.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_TimeEventManager.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SConscript
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This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
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2007-08-28 10:07:08 +00:00 |