blender/release/ui/buttons_physics_smoke.py
2009-08-09 12:50:39 +00:00

106 lines
2.9 KiB
Python

import bpy
class PhysicButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "physics"
def poll(self, context):
ob = context.object
rd = context.scene.render_data
return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
class PHYSICS_PT_smoke(PhysicButtonsPanel):
__label__ = "Smoke"
def draw(self, context):
layout = self.layout
md = context.smoke
ob = context.object
split = layout.split()
split.operator_context = 'EXEC_DEFAULT'
if md:
# remove modifier + settings
split.set_context_pointer("modifier", md)
split.itemO("object.modifier_remove", text="Remove")
row = split.row(align=True)
row.itemR(md, "render", text="")
row.itemR(md, "realtime", text="")
else:
# add modifier
split.item_enumO("object.modifier_add", "type", 'SMOKE', text="Add")
split.itemL()
if md:
layout.itemR(md, "smoke_type", expand=True)
if md.smoke_type == 'TYPE_DOMAIN':
split = layout.split()
col = split.column()
col.itemL(text="Behavior:")
col.itemR(md.domain_settings, "alpha")
col.itemR(md.domain_settings, "beta")
col.itemL(text="Resolution:")
col.itemR(md.domain_settings, "maxres", text="Low")
sub = col.column()
sub.active = md.domain_settings.highres
sub.itemR(md.domain_settings, "amplify", text="High")
col.itemR(md.domain_settings, "highres", text="Use High Resolution")
col = split.column()
col.itemL(text="Display:")
col.itemR(md.domain_settings, "visibility")
col.itemR(md.domain_settings, "color", slider=True)
sub = col.column()
sub.active = md.domain_settings.highres
sub.itemR(md.domain_settings, "viewhighres")
layout.itemL(text="Noise Type:")
layout.itemR(md.domain_settings, "noise_type", expand=True)
split = layout.split()
col = split.column()
col.itemR(md.domain_settings, "strength")
sub = split.column()
split = layout.split()
col = split.column()
col.itemL(text="Flow Group:")
col.itemR(md.domain_settings, "fluid_group", text="")
#col.itemL(text="Effector Group:")
#col.itemR(md.domain_settings, "eff_group", text="")
col = split.column()
col.itemL(text="Collision Group:")
col.itemR(md.domain_settings, "coll_group", text="")
elif md.smoke_type == 'TYPE_FLOW':
split = layout.split()
col = split.column()
col.itemR(md.flow_settings, "outflow")
col.itemL(text="Particle System:")
col.item_pointerR(md.flow_settings, "psys", ob, "particle_systems", text="")
if md.flow_settings.outflow:
col = split.column()
else:
col = split.column()
col.itemL(text="Behavior:")
col.itemR(md.flow_settings, "temperature")
col.itemR(md.flow_settings, "density")
#elif md.smoke_type == 'TYPE_COLL':
# layout.itemS()
bpy.types.register(PHYSICS_PT_smoke)