blender/intern/cycles/kernel/CMakeLists.txt
Brecht Van Lommel de9dffc61e Cycles: initial subsurface multiple scattering support. It's not working as
well as I would like, but it works, just add a subsurface scattering node and
you can use it like any other BSDF.

It is using fully raytraced sampling compatible with progressive rendering
and other more advanced rendering algorithms we might used in the future, and
it uses no extra memory so it's suitable for complex scenes.

Disadvantage is that it can be quite noisy and slow. Two limitations that will
be solved are that it does not work with bump mapping yet, and that the falloff
function used is a simple cubic function, it's not using the real BSSRDF
falloff function yet.

The node has a color input, along with a scattering radius for each RGB color
channel along with an overall scale factor for the radii.

There is also no GPU support yet, will test if I can get that working later.

Node Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#BSSRDF

Implementation notes:
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/Subsurface_Scattering
2013-04-01 20:26:52 +00:00

180 lines
4.4 KiB
CMake

set(INC
.
../util
osl
svm
)
set(INC_SYS
)
set(SRC
kernel.cpp
kernel_sse2.cpp
kernel_sse3.cpp
kernel.cl
kernel.cu
)
set(SRC_HEADERS
kernel.h
kernel_accumulate.h
kernel_bvh.h
kernel_camera.h
kernel_compat_cpu.h
kernel_compat_cuda.h
kernel_compat_opencl.h
kernel_curve.h
kernel_differential.h
kernel_displace.h
kernel_emission.h
kernel_film.h
kernel_globals.h
kernel_light.h
kernel_math.h
kernel_montecarlo.h
kernel_object.h
kernel_passes.h
kernel_path.h
kernel_primitive.h
kernel_projection.h
kernel_random.h
kernel_shader.h
kernel_subsurface.h
kernel_textures.h
kernel_triangle.h
kernel_types.h
)
set(SRC_CLOSURE_HEADERS
closure/bsdf.h
closure/bsdf_ashikhmin_velvet.h
closure/bsdf_diffuse.h
closure/bsdf_diffuse_ramp.h
closure/bsdf_microfacet.h
closure/bsdf_oren_nayar.h
closure/bsdf_phong_ramp.h
closure/bsdf_reflection.h
closure/bsdf_refraction.h
closure/bsdf_toon.h
closure/bsdf_transparent.h
closure/bsdf_util.h
closure/bsdf_ward.h
closure/bsdf_westin.h
closure/bssrdf.h
closure/emissive.h
closure/volume.h
)
set(SRC_SVM_HEADERS
svm/svm.h
svm/svm_attribute.h
svm/svm_camera.h
svm/svm_closure.h
svm/svm_convert.h
svm/svm_checker.h
svm/svm_brick.h
svm/svm_displace.h
svm/svm_fresnel.h
svm/svm_gamma.h
svm/svm_brightness.h
svm/svm_geometry.h
svm/svm_gradient.h
svm/svm_hsv.h
svm/svm_image.h
svm/svm_invert.h
svm/svm_light_path.h
svm/svm_magic.h
svm/svm_mapping.h
svm/svm_math.h
svm/svm_mix.h
svm/svm_musgrave.h
svm/svm_noise.h
svm/svm_noisetex.h
svm/svm_normal.h
svm/svm_ramp.h
svm/svm_sepcomb_rgb.h
svm/svm_sky.h
svm/svm_tex_coord.h
svm/svm_texture.h
svm/svm_types.h
svm/svm_value.h
svm/svm_voronoi.h
svm/svm_wave.h
)
set(SRC_UTIL_HEADERS
../util/util_color.h
../util/util_math.h
../util/util_transform.h
../util/util_types.h
)
# CUDA module
if(WITH_CYCLES_CUDA_BINARIES)
if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(CUDA_BITS 64)
else()
set(CUDA_BITS 32)
endif()
set(cuda_sources kernel.cu ${SRC_HEADERS} ${SRC_SVM_HEADERS} ${SRC_CLOSURE_HEADERS} ${SRC_UTIL_HEADERS})
set(cuda_cubins)
foreach(arch ${CYCLES_CUDA_BINARIES_ARCH})
set(cuda_cubin kernel_${arch}.cubin)
add_custom_command(
OUTPUT ${cuda_cubin}
COMMAND ${CUDA_NVCC_EXECUTABLE} -arch=${arch} -m${CUDA_BITS} --cubin ${CMAKE_CURRENT_SOURCE_DIR}/kernel.cu -o ${CMAKE_CURRENT_BINARY_DIR}/${cuda_cubin} --ptxas-options="-v" --maxrregcount=24 --opencc-options -OPT:Olimit=0 -I${CMAKE_CURRENT_SOURCE_DIR}/../util -I${CMAKE_CURRENT_SOURCE_DIR}/svm -DCCL_NAMESPACE_BEGIN= -DCCL_NAMESPACE_END= -DNVCC
DEPENDS ${cuda_sources})
delayed_install("${CMAKE_CURRENT_BINARY_DIR}" "${cuda_cubin}" ${CYCLES_INSTALL_PATH}/lib)
list(APPEND cuda_cubins ${cuda_cubin})
endforeach()
add_custom_target(cycles_kernel_cuda ALL DEPENDS ${cuda_cubins})
endif()
# OSL module
if(WITH_CYCLES_OSL)
add_subdirectory(osl)
add_subdirectory(shaders)
endif()
# CPU module
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})
add_library(cycles_kernel ${SRC} ${SRC_HEADERS} ${SRC_CLOSURE_HEADERS} ${SRC_SVM_HEADERS})
if(WITH_CYCLES_OPTIMIZED_KERNEL)
set_source_files_properties(kernel_sse2.cpp PROPERTIES COMPILE_FLAGS "${CYCLES_SSE2_KERNEL_FLAGS}")
set_source_files_properties(kernel_sse3.cpp PROPERTIES COMPILE_FLAGS "${CYCLES_SSE3_KERNEL_FLAGS}")
endif()
if(WITH_CYCLES_CUDA)
add_dependencies(cycles_kernel cycles_kernel_cuda)
endif()
# OpenCL kernel
#set(KERNEL_PREPROCESSED ${CMAKE_CURRENT_BINARY_DIR}/kernel_preprocessed.cl)
#add_custom_command(
# OUTPUT ${KERNEL_PREPROCESSED}
# COMMAND gcc -x c++ -E ${CMAKE_CURRENT_SOURCE_DIR}/kernel.cl -I ${CMAKE_CURRENT_SOURCE_DIR}/../util/ -DCCL_NAMESPACE_BEGIN= -DCCL_NAMESPACE_END= -o ${KERNEL_PREPROCESSED}
# DEPENDS ${SRC_KERNEL} ${SRC_UTIL_HEADERS})
#add_custom_target(cycles_kernel_preprocess ALL DEPENDS ${KERNEL_PREPROCESSED})
#delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "${KERNEL_PREPROCESSED}" ${CYCLES_INSTALL_PATH}/kernel)
delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "kernel.cl" ${CYCLES_INSTALL_PATH}/kernel)
delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "kernel.cu" ${CYCLES_INSTALL_PATH}/kernel)
delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "${SRC_HEADERS}" ${CYCLES_INSTALL_PATH}/kernel)
delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "${SRC_CLOSURE_HEADERS}" ${CYCLES_INSTALL_PATH}/kernel/closure)
delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "${SRC_SVM_HEADERS}" ${CYCLES_INSTALL_PATH}/kernel/svm)
delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "${SRC_UTIL_HEADERS}" ${CYCLES_INSTALL_PATH}/kernel)