forked from bartvdbraak/blender
596eadf0e1
TODO: We might want to refactor debug passes into PASS_DEBUG and some debug_type (similar to Blender's side passes) to avoid issue of running out of bits. |
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.. | ||
kernel_background_buffer_update.h | ||
kernel_data_init.h | ||
kernel_direct_lighting.h | ||
kernel_holdout_emission_blurring_pathtermination_ao.h | ||
kernel_lamp_emission.h | ||
kernel_next_iteration_setup.h | ||
kernel_scene_intersect.h | ||
kernel_shader_eval.h | ||
kernel_shadow_blocked.h | ||
kernel_split_common.h | ||
kernel_sum_all_radiance.h |