forked from bartvdbraak/blender
cb89decfdc
the features that are needed to run the game. Compile tested with scons, make, but not cmake, that seems to have an issue not related to these changes. The changes include: * GLSL support in the viewport and game engine, enable in the game menu in textured draw mode. * Synced and merged part of the duplicated blender and gameengine/ gameplayer drawing code. * Further refactoring of game engine drawing code, especially mesh storage changed a lot. * Optimizations in game engine armatures to avoid recomputations. * A python function to get the framerate estimate in game. * An option take object color into account in materials. * An option to restrict shadow casters to a lamp's layers. * Increase from 10 to 18 texture slots for materials, lamps, word. An extra texture slot shows up once the last slot is used. * Memory limit for undo, not enabled by default yet because it needs the .B.blend to be changed. * Multiple undo for image painting. * An offset for dupligroups, so not all objects in a group have to be at the origin.
675 lines
18 KiB
C++
675 lines
18 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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* Blender's Ketsji startpoint
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <signal.h>
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#include <stdlib.h>
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#ifdef WIN32
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// don't show stl-warnings
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#pragma warning (disable:4786)
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#endif
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#include "GL/glew.h"
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#include "KX_BlenderGL.h"
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#include "KX_BlenderCanvas.h"
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#include "KX_BlenderKeyboardDevice.h"
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#include "KX_BlenderMouseDevice.h"
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#include "KX_BlenderRenderTools.h"
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#include "KX_BlenderSystem.h"
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#include "BL_Material.h"
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#include "KX_KetsjiEngine.h"
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#include "KX_BlenderSceneConverter.h"
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#include "KX_PythonInit.h"
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#include "KX_PyConstraintBinding.h"
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#include "RAS_GLExtensionManager.h"
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#include "RAS_OpenGLRasterizer.h"
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#include "RAS_VAOpenGLRasterizer.h"
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#include "RAS_ListRasterizer.h"
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#include "NG_LoopBackNetworkDeviceInterface.h"
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#include "SND_DeviceManager.h"
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#include "SYS_System.h"
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/***/
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#include "DNA_view3d_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_global.h"
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#include "BIF_screen.h"
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#include "BIF_scrarea.h"
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#include "BKE_main.h"
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#include "BLI_blenlib.h"
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#include "BLO_readfile.h"
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#include "DNA_scene_types.h"
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/***/
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#include "GPU_extensions.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "BSE_headerbuttons.h"
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void update_for_newframe();
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#ifdef __cplusplus
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}
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#endif
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static BlendFileData *load_game_data(char *filename) {
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BlendReadError error;
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BlendFileData *bfd= BLO_read_from_file(filename, &error);
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if (!bfd) {
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printf("Loading %s failed: %s\n", filename, BLO_bre_as_string(error));
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}
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return bfd;
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}
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extern "C" void StartKetsjiShell(struct ScrArea *area,
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char* scenename,
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struct Main* maggie1,
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struct SpaceIpo *sipo,
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int always_use_expand_framing)
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{
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int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
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Main* blenderdata = maggie1;
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char* startscenename = scenename;
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char pathname[160];
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strcpy (pathname, blenderdata->name);
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STR_String exitstring = "";
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BlendFileData *bfd= NULL;
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// Acquire Python's GIL (global interpreter lock)
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// so we can safely run Python code and API calls
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PyGILState_STATE gilstate = PyGILState_Ensure();
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PyObject *pyGlobalDict = PyDict_New(); /* python utility storage, spans blend file loading */
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bgl::InitExtensions(true);
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do
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{
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View3D *v3d= (View3D*) area->spacedata.first;
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// get some preferences
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SYS_SystemHandle syshandle = SYS_GetSystem();
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bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
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bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
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bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
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bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
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bool game2ipo = (SYS_GetCommandLineInt(syshandle, "game2ipo", 0) != 0);
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bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0);
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bool usemat = false, useglslmat = false;
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if(GLEW_ARB_multitexture && GLEW_VERSION_1_1)
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usemat = (SYS_GetCommandLineInt(syshandle, "blender_material", 0) != 0);
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if(GPU_extensions_minimum_support())
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useglslmat = (SYS_GetCommandLineInt(syshandle, "blender_glsl_material", 0) != 0);
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// create the canvas, rasterizer and rendertools
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RAS_ICanvas* canvas = new KX_BlenderCanvas(area);
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canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
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RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
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RAS_IRasterizer* rasterizer = NULL;
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if(displaylists) {
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if (GLEW_VERSION_1_1)
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rasterizer = new RAS_ListRasterizer(canvas, true, true);
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else
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rasterizer = new RAS_ListRasterizer(canvas);
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}
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else if (GLEW_VERSION_1_1)
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rasterizer = new RAS_VAOpenGLRasterizer(canvas, false);
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else
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rasterizer = new RAS_OpenGLRasterizer(canvas);
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// create the inputdevices
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KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
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KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
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// create a networkdevice
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NG_NetworkDeviceInterface* networkdevice = new
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NG_LoopBackNetworkDeviceInterface();
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// get an audiodevice
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SND_DeviceManager::Subscribe();
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SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
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audiodevice->UseCD();
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// create a ketsji/blendersystem (only needed for timing and stuff)
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KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
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// create the ketsjiengine
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KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
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// set the devices
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ketsjiengine->SetKeyboardDevice(keyboarddevice);
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ketsjiengine->SetMouseDevice(mousedevice);
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ketsjiengine->SetNetworkDevice(networkdevice);
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ketsjiengine->SetCanvas(canvas);
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ketsjiengine->SetRenderTools(rendertools);
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ketsjiengine->SetRasterizer(rasterizer);
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ketsjiengine->SetNetworkDevice(networkdevice);
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ketsjiengine->SetAudioDevice(audiodevice);
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ketsjiengine->SetUseFixedTime(usefixed);
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ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
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// some blender stuff
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MT_CmMatrix4x4 projmat;
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MT_CmMatrix4x4 viewmat;
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int i;
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for (i = 0; i < 16; i++)
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{
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float *viewmat_linear= (float*) v3d->viewmat;
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viewmat.setElem(i, viewmat_linear[i]);
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}
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for (i = 0; i < 16; i++)
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{
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float *projmat_linear = (float*) area->winmat;
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projmat.setElem(i, projmat_linear[i]);
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}
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float camzoom = (1.41421 + (v3d->camzoom / 50.0));
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camzoom *= camzoom;
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camzoom = 4.0 / camzoom;
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ketsjiengine->SetDrawType(v3d->drawtype);
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ketsjiengine->SetCameraZoom(camzoom);
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// if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
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if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME)
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{
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exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
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if (bfd) BLO_blendfiledata_free(bfd);
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char basedpath[240];
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// base the actuator filename with respect
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// to the original file working directory
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if (exitstring != "")
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strcpy(basedpath, exitstring.Ptr());
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BLI_convertstringcode(basedpath, pathname);
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bfd = load_game_data(basedpath);
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// if it wasn't loaded, try it forced relative
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if (!bfd)
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{
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// just add "//" in front of it
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char temppath[242];
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strcpy(temppath, "//");
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strcat(temppath, basedpath);
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BLI_convertstringcode(temppath, pathname);
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bfd = load_game_data(temppath);
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}
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// if we got a loaded blendfile, proceed
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if (bfd)
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{
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blenderdata = bfd->main;
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startscenename = bfd->curscene->id.name + 2;
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}
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// else forget it, we can't find it
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else
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{
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exitrequested = KX_EXIT_REQUEST_QUIT_GAME;
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}
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}
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Scene *blscene = NULL;
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if (!bfd)
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{
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blscene = (Scene*) blenderdata->scene.first;
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for (Scene *sce= (Scene*) blenderdata->scene.first; sce; sce= (Scene*) sce->id.next)
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{
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if (startscenename == (sce->id.name+2))
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{
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blscene = sce;
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break;
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}
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}
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} else {
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blscene = bfd->curscene;
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}
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if (blscene)
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{
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int startFrame = blscene->r.cfra;
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ketsjiengine->SetGame2IpoMode(game2ipo,startFrame);
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}
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// Quad buffered needs a special window.
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if (blscene->r.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
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rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->r.stereomode);
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if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
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{
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if (v3d->persp != V3D_CAMOB)
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{
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ketsjiengine->EnableCameraOverride(startscenename);
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ketsjiengine->SetCameraOverrideUseOrtho((v3d->persp == V3D_ORTHO));
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ketsjiengine->SetCameraOverrideProjectionMatrix(projmat);
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ketsjiengine->SetCameraOverrideViewMatrix(viewmat);
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}
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// create a scene converter, create and convert the startingscene
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KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(blenderdata,sipo, ketsjiengine);
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ketsjiengine->SetSceneConverter(sceneconverter);
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sceneconverter->addInitFromFrame=false;
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if (always_use_expand_framing)
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sceneconverter->SetAlwaysUseExpandFraming(true);
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if(usemat)
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sceneconverter->SetMaterials(true);
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if(useglslmat)
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sceneconverter->SetGLSLMaterials(true);
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KX_Scene* startscene = new KX_Scene(keyboarddevice,
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mousedevice,
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networkdevice,
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audiodevice,
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startscenename,
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blscene);
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// some python things
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PyObject* dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest);
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ketsjiengine->SetPythonDictionary(dictionaryobject);
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initRasterizer(rasterizer, canvas);
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PyObject *gameLogic = initGameLogic(ketsjiengine, startscene);
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PyDict_SetItemString(dictionaryobject, "GameLogic", gameLogic); // Same as importing the module.
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PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
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initGameKeys();
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initPythonConstraintBinding();
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initMathutils();
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if (sceneconverter)
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{
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// convert and add scene
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sceneconverter->ConvertScene(
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startscenename,
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startscene,
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dictionaryobject,
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keyboarddevice,
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rendertools,
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canvas);
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ketsjiengine->AddScene(startscene);
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// init the rasterizer
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rasterizer->Init();
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// start the engine
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ketsjiengine->StartEngine(true);
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// Set the animation playback rate for ipo's and actions
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// the framerate below should patch with FPS macro defined in blendef.h
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// Could be in StartEngine set the framerate, we need the scene to do this
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ketsjiengine->SetAnimFrameRate( (((double) blscene->r.frs_sec) / blscene->r.frs_sec_base) );
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// the mainloop
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while (!exitrequested)
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{
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// first check if we want to exit
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exitrequested = ketsjiengine->GetExitCode();
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// kick the engine
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bool render = ketsjiengine->NextFrame();
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if (render)
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{
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// render the frame
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ketsjiengine->Render();
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}
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// test for the ESC key
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while (qtest())
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{
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short val;
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unsigned short event = extern_qread(&val);
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if (keyboarddevice->ConvertBlenderEvent(event,val))
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exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
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/* Coordinate conversion... where
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* should this really be?
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*/
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if (event==MOUSEX) {
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val = val - scrarea_get_win_x(area);
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} else if (event==MOUSEY) {
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val = scrarea_get_win_height(area) - (val - scrarea_get_win_y(area)) - 1;
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}
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mousedevice->ConvertBlenderEvent(event,val);
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}
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}
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exitstring = ketsjiengine->GetExitString();
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// when exiting the mainloop
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// Clears the dictionary by hand:
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// This prevents, extra references to global variables
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// inside the GameLogic dictionary when the python interpreter is finalized.
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// which allows the scene to safely delete them :)
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// see: (space.c)->start_game
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PyDict_Clear(PyModule_GetDict(gameLogic));
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PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict);
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ketsjiengine->StopEngine();
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exitGamePythonScripting();
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networkdevice->Disconnect();
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}
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if (sceneconverter)
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{
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delete sceneconverter;
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sceneconverter = NULL;
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}
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}
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// set the cursor back to normal
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canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
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// clean up some stuff
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audiodevice->StopCD();
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if (ketsjiengine)
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{
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delete ketsjiengine;
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ketsjiengine = NULL;
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}
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if (kxsystem)
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{
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delete kxsystem;
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kxsystem = NULL;
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}
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if (networkdevice)
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{
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delete networkdevice;
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networkdevice = NULL;
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}
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if (keyboarddevice)
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{
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delete keyboarddevice;
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keyboarddevice = NULL;
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}
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if (mousedevice)
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{
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delete mousedevice;
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mousedevice = NULL;
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}
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if (rasterizer)
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{
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delete rasterizer;
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rasterizer = NULL;
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}
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if (rendertools)
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{
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delete rendertools;
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rendertools = NULL;
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}
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if (canvas)
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{
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delete canvas;
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canvas = NULL;
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}
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SND_DeviceManager::Unsubscribe();
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} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
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if (bfd) BLO_blendfiledata_free(bfd);
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// Release Python's GIL
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PyGILState_Release(gilstate);
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}
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extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
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char* scenename,
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struct Main* maggie,
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struct SpaceIpo *sipo,
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int always_use_expand_framing)
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{
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int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
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Main* blenderdata = maggie;
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char* startscenename = scenename;
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char pathname[160];
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strcpy (pathname, maggie->name);
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STR_String exitstring = "";
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BlendFileData *bfd= NULL;
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// Acquire Python's GIL (global interpreter lock)
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// so we can safely run Python code and API calls
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PyGILState_STATE gilstate = PyGILState_Ensure();
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bgl::InitExtensions(true);
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do
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{
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// get some preferences
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SYS_SystemHandle syshandle = SYS_GetSystem();
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bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
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bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
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bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
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bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
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bool game2ipo = true;//(SYS_GetCommandLineInt(syshandle, "game2ipo", 0) != 0);
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bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0);
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bool usemat = false;
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// create the canvas, rasterizer and rendertools
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RAS_ICanvas* canvas = new KX_BlenderCanvas(area);
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//canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
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RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
|
|
RAS_IRasterizer* rasterizer = NULL;
|
|
|
|
if(displaylists) {
|
|
if (GLEW_VERSION_1_1)
|
|
rasterizer = new RAS_ListRasterizer(canvas, true, true);
|
|
else
|
|
rasterizer = new RAS_ListRasterizer(canvas);
|
|
}
|
|
else if (GLEW_VERSION_1_1)
|
|
rasterizer = new RAS_VAOpenGLRasterizer(canvas, false);
|
|
else
|
|
rasterizer = new RAS_OpenGLRasterizer(canvas);
|
|
|
|
// create the inputdevices
|
|
KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
|
|
KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
|
|
|
|
// create a networkdevice
|
|
NG_NetworkDeviceInterface* networkdevice = new
|
|
NG_LoopBackNetworkDeviceInterface();
|
|
|
|
// get an audiodevice
|
|
SND_DeviceManager::Subscribe();
|
|
SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
|
|
audiodevice->UseCD();
|
|
|
|
// create a ketsji/blendersystem (only needed for timing and stuff)
|
|
KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
|
|
|
|
// create the ketsjiengine
|
|
KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
|
|
|
|
Scene *blscene = NULL;
|
|
if (!bfd)
|
|
{
|
|
blscene = (Scene*) maggie->scene.first;
|
|
for (Scene *sce= (Scene*) maggie->scene.first; sce; sce= (Scene*) sce->id.next)
|
|
{
|
|
if (startscenename == (sce->id.name+2))
|
|
{
|
|
blscene = sce;
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
blscene = bfd->curscene;
|
|
}
|
|
int cframe = 1, startFrame;
|
|
if (blscene)
|
|
{
|
|
cframe=blscene->r.cfra;
|
|
startFrame = blscene->r.sfra;
|
|
blscene->r.cfra=startFrame;
|
|
update_for_newframe();
|
|
ketsjiengine->SetGame2IpoMode(game2ipo,startFrame);
|
|
}
|
|
|
|
// Quad buffered needs a special window.
|
|
if (blscene->r.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
|
|
rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->r.stereomode);
|
|
|
|
if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
|
|
{
|
|
// create a scene converter, create and convert the startingscene
|
|
KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(maggie,sipo, ketsjiengine);
|
|
ketsjiengine->SetSceneConverter(sceneconverter);
|
|
sceneconverter->addInitFromFrame=true;
|
|
|
|
if (always_use_expand_framing)
|
|
sceneconverter->SetAlwaysUseExpandFraming(true);
|
|
|
|
if(usemat)
|
|
sceneconverter->SetMaterials(true);
|
|
|
|
KX_Scene* startscene = new KX_Scene(keyboarddevice,
|
|
mousedevice,
|
|
networkdevice,
|
|
audiodevice,
|
|
startscenename,
|
|
blscene);
|
|
|
|
// some python things
|
|
PyObject* dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest);
|
|
ketsjiengine->SetPythonDictionary(dictionaryobject);
|
|
initRasterizer(rasterizer, canvas);
|
|
PyObject *gameLogic = initGameLogic(ketsjiengine, startscene);
|
|
PyDict_SetItemString(dictionaryobject, "GameLogic", gameLogic); // Same as importing the module
|
|
initGameKeys();
|
|
initPythonConstraintBinding();
|
|
initMathutils();
|
|
|
|
if (sceneconverter)
|
|
{
|
|
// convert and add scene
|
|
sceneconverter->ConvertScene(
|
|
startscenename,
|
|
startscene,
|
|
dictionaryobject,
|
|
keyboarddevice,
|
|
rendertools,
|
|
canvas);
|
|
ketsjiengine->AddScene(startscene);
|
|
|
|
// start the engine
|
|
ketsjiengine->StartEngine(false);
|
|
|
|
ketsjiengine->SetUseFixedTime(true);
|
|
|
|
ketsjiengine->SetTicRate(
|
|
(double) blscene->r.frs_sec /
|
|
(double) blscene->r.frs_sec_base);
|
|
|
|
// the mainloop
|
|
while ((blscene->r.cfra<=blscene->r.efra)&&(!exitrequested))
|
|
{
|
|
printf("frame %i\n",blscene->r.cfra);
|
|
// first check if we want to exit
|
|
exitrequested = ketsjiengine->GetExitCode();
|
|
|
|
// kick the engine
|
|
ketsjiengine->NextFrame();
|
|
blscene->r.cfra=blscene->r.cfra+1;
|
|
update_for_newframe();
|
|
|
|
}
|
|
exitstring = ketsjiengine->GetExitString();
|
|
}
|
|
if (sceneconverter)
|
|
{
|
|
delete sceneconverter;
|
|
sceneconverter = NULL;
|
|
}
|
|
}
|
|
blscene->r.cfra=cframe;
|
|
// set the cursor back to normal
|
|
canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
|
|
|
|
// clean up some stuff
|
|
audiodevice->StopCD();
|
|
if (ketsjiengine)
|
|
{
|
|
delete ketsjiengine;
|
|
ketsjiengine = NULL;
|
|
}
|
|
if (kxsystem)
|
|
{
|
|
delete kxsystem;
|
|
kxsystem = NULL;
|
|
}
|
|
if (networkdevice)
|
|
{
|
|
delete networkdevice;
|
|
networkdevice = NULL;
|
|
}
|
|
if (keyboarddevice)
|
|
{
|
|
delete keyboarddevice;
|
|
keyboarddevice = NULL;
|
|
}
|
|
if (mousedevice)
|
|
{
|
|
delete mousedevice;
|
|
mousedevice = NULL;
|
|
}
|
|
SND_DeviceManager::Unsubscribe();
|
|
|
|
} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
|
|
if (bfd) BLO_blendfiledata_free(bfd);
|
|
|
|
// Release Python's GIL
|
|
PyGILState_Release(gilstate);
|
|
}
|