forked from bartvdbraak/blender
e002bcd876
running a shape actuator on a softbody would crash because it assumed the deformer was a BL_MeshDeformer. Added TODO note, since it would be nice if softbody would work with shape keys too. |
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blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
SConscript |