blender/source
Campbell Barton e002bcd876 bugfix [#22277] Absolute Shapekeys crash (in BGE)
running a shape actuator on a softbody would crash because it assumed the deformer was a BL_MeshDeformer.
Added TODO note, since it would be nice if softbody would work with shape keys too.
2010-10-25 17:08:40 +00:00
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blender bugfix [#22277] Absolute Shapekeys crash (in BGE) 2010-10-25 17:08:40 +00:00
blenderplayer Added CMake macro REMOVE_STRICT_FLAGS(), this means developers can build with -Werror in their CMAKE_C_FLAGS_DEBUG (so all warnings give errors). 2010-10-24 03:57:07 +00:00
creator warning fixes. 2010-10-23 16:03:31 +00:00
darwin darwin Makefiles: copy release scripts and python modules to where blender looks for them, 2010-10-14 19:30:55 +00:00
gameengine bugfix [#22277] Absolute Shapekeys crash (in BGE) 2010-10-25 17:08:40 +00:00
icons Windows Icons: 2010-09-05 07:08:21 +00:00
kernel use explicit file paths for CMake rather then globing, This is recommended by cmake devs. 2010-10-23 04:05:55 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile Fully disable AUD's FFTW3 usage. 2010-10-24 00:09:23 +00:00
SConscript Finally change SConscript tabs to spaces. 2010-08-29 20:52:05 +00:00