blender/source/gameengine/Rasterizer/SConscript
Brecht Van Lommel cb12337363 Code cleanup: remove source/kernel module, this wasn't really the kernel of
anything, only contained a hash map and functions to pass command line args
to the game engine. Moved those to container and BlenderRoutines modules.
2011-05-06 20:18:42 +00:00

19 lines
667 B
Python

#!/usr/bin/python
Import ('env')
sources = env.Glob('*.cpp')
incs = '. #intern/guardedalloc #intern/string #intern/moto/include #intern/container #source/gameengine/BlenderRoutines #extern/glew/include #source/gameengine/Expressions #source/gameengine/SceneGraph #source/blender/blenkernel #source/blender/makesdna'
defs = [ 'GLEW_STATIC' ]
if env['WITH_BF_PYTHON']:
incs += ' ' + env['BF_PYTHON_INC']
defs.append('WITH_PYTHON')
if env['WITH_BF_CXX_GUARDEDALLOC']:
defs.append('WITH_CXX_GUARDEDALLOC')
env.BlenderLib ( 'ge_rasterizer', sources, Split(incs), defs, libtype=['core','player'], priority=[350,70], cxx_compileflags=env['BGE_CXXFLAGS'])