forked from bartvdbraak/blender
cb12337363
anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules.
18 lines
529 B
Python
18 lines
529 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('*.cpp')
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incs ='. #intern/guardedalloc #intern/string #intern/moto/include #source/gameengine/SceneGraph #source/blender/blenloader'
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defs = []
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if env['WITH_BF_PYTHON']:
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incs += ' ' + env['BF_PYTHON_INC']
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defs.append('WITH_PYTHON')
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if env['WITH_BF_CXX_GUARDEDALLOC']:
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defs.append('WITH_CXX_GUARDEDALLOC')
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env.BlenderLib ( 'ge_logic_expressions', sources, Split(incs), defs, libtype=['core','player'], priority = [360,80], cxx_compileflags=env['BGE_CXXFLAGS'])
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