blender/source/gameengine/Physics/Sumo
Benoit Bolsee 672492f563 BGE: New function GameLogic.setMaxLogicFrame() to allow better control over the time spent on logic.
This function sets the maximum number of logic frame executed per render frame.
Valid values: 1..5

This function is useful to control the amount of processing consumed by logic.
By default, up to 5 logic frames can be executed per render frame. This is fine
as long as the time spent on logic is negligible compared to the render time. 
If it's not the case, the default value will drag the performance of the game
down by executing unnecessary logic frames that take up most of the CPU time. 

You can avoid that by lowering the value with this function. 
The drawback is less precision in the logic system to physics and I/O activity.
	
Note that it does not affect the physics system: physics will still run 
at full frame rate (actually up to 5 times the ticrate).
You can further control the render frame rate with GameLogic.setLogicTicRate().
2009-05-01 16:35:06 +00:00
..
Fuzzics * removed typedefs that were not used (from anonymous enums and structs) 2009-02-21 12:43:24 +00:00
include 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
convert.txt Initial revision 2002-10-12 11:37:38 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript * Minimum SCons version is now 1.0.0 2008-10-30 23:55:07 +00:00
SumoPHYCallbackBridge.cpp This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone. 2007-08-28 10:07:08 +00:00
SumoPHYCallbackBridge.h This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone. 2007-08-28 10:07:08 +00:00
SumoPhysicsController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SumoPhysicsController.h BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC. 2009-04-14 17:22:14 +00:00
SumoPhysicsEnvironment.cpp BGE: New function GameLogic.setMaxLogicFrame() to allow better control over the time spent on logic. 2009-05-01 16:35:06 +00:00
SumoPhysicsEnvironment.h BGE: New function GameLogic.setMaxLogicFrame() to allow better control over the time spent on logic. 2009-05-01 16:35:06 +00:00