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Bastien Montagne e1449e3626 Fix [#32068] Edge slide not working in certain circumstance from Front / Side views
Only visible edges are used to create the "sliding vector". The test used to detect whether edges were visible or not was working for solid shading, but useless in wire draw mode (as all edges are visible in this mode!)...
2012-07-18 12:23:18 +00:00
build_files handy cmake list macros for inserting items into a list before/after existing items 2012-07-16 08:26:42 +00:00
doc As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch. 2012-07-09 04:57:21 +00:00
extern fix for carve memory leak, update carve to hg bf36d92ff093 2012-07-04 16:07:01 +00:00
intern code cleanup: spelling 2012-07-16 23:23:33 +00:00
release Fix [#32135] FRAMERATE: Framerate display is truncated in selection box. 2012-07-18 08:51:19 +00:00
source Fix [#32068] Edge slide not working in certain circumstance from Front / Side views 2012-07-18 12:23:18 +00:00
CMakeLists.txt Update build systems to copy needed dlls from MinGW-w64, turn openmp on by default for MinGW. 2012-07-05 11:39:11 +00:00
COPYING
GNUmakefile More spell checking. 2012-07-04 15:04:38 +00:00
SConstruct Fix ultra stupid mistake on Scons. 2012-07-06 13:36:54 +00:00