blender/release/ui/buttons_data_camera.py
Thomas Dinges ef01c5bf0a 2.5 Buttons Code:
* Code Cleanup.
* Tiny layout changes.
* Added proper context for bone, curve, mesh and text objects. 

* Fixed Sun/Sky context.
2009-05-24 12:37:55 +00:00

73 lines
1.9 KiB
Python

import bpy
class DataButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "data"
def poll(self, context):
ob = context.active_object
return (ob and ob.type == 'CAMERA')
class DATA_PT_cameralens(DataButtonsPanel):
__idname__ = "DATA_PT_camera"
__label__ = "Lens"
def draw(self, context):
cam = context.active_object.data
layout = self.layout
layout.itemR(cam, "type", expand=True)
row = layout.row(align=True)
if cam.type == 'PERSP':
row.itemR(cam, "lens_unit", text="")
if cam.lens_unit == 'MILLIMETERS':
row.itemR(cam, "lens", text="Angle")
elif cam.lens_unit == 'DEGREES':
row.itemR(cam, "angle")
elif cam.type == 'ORTHO':
row.itemR(cam, "ortho_scale")
split = layout.split()
sub = split.column(align=True)
sub.itemL(text="Shift:")
sub.itemR(cam, "shift_x", text="X")
sub.itemR(cam, "shift_y", text="Y")
sub = split.column(align=True)
sub.itemL(text="Clipping:")
sub.itemR(cam, "clip_start", text="Start")
sub.itemR(cam, "clip_end", text="End")
row = layout.row()
row.itemR(cam, "dof_object")
row.itemR(cam, "dof_distance")
class DATA_PT_cameradisplay(DataButtonsPanel):
__idname__ = "DATA_PT_cameradisplay"
__label__ = "Display"
def draw(self, context):
cam = context.active_object.data
layout = self.layout
split = layout.split()
sub = split.column()
sub.itemR(cam, "show_limits", text="Limits")
sub.itemR(cam, "show_mist", text="Mist")
sub.itemR(cam, "show_title_safe", text="Title Safe")
sub.itemR(cam, "show_name", text="Name")
sub = split.column()
sub.itemR(cam, "show_passepartout", text="Passepartout")
if (cam.show_passepartout):
sub.itemR(cam, "passepartout_alpha", text="Alpha", slider=True)
sub.itemR(cam, "draw_size", text="Size")
bpy.types.register(DATA_PT_cameralens)
bpy.types.register(DATA_PT_cameradisplay)