blender/release/ui/buttons_objects.py
Thomas Dinges ef01c5bf0a 2.5 Buttons Code:
* Code Cleanup.
* Tiny layout changes.
* Added proper context for bone, curve, mesh and text objects. 

* Fixed Sun/Sky context.
2009-05-24 12:37:55 +00:00

134 lines
3.6 KiB
Python

import bpy
class ObjectButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "object"
def poll(self, context):
return (context.active_object != None)
class OBJECT_PT_transform(ObjectButtonsPanel):
__idname__ = "OBJECT_PT_transform"
__label__ = "Transform"
def draw(self, context):
ob = context.active_object
layout = self.layout
row = layout.row()
row.column().itemR(ob, "location")
row.column().itemR(ob, "rotation")
row.column().itemR(ob, "scale")
class OBJECT_PT_groups(ObjectButtonsPanel):
__idname__ = "OBJECT_PT_groups"
__label__ = "Groups"
def draw(self, context):
ob = context.active_object
layout = self.layout
row = layout.row()
row.itemR(ob, "pass_index")
row.itemR(ob, "parent")
# layout.left_right()
# layout.itemO("OBJECT_OT_add_group");
for group in bpy.data.groups:
if ob in group.objects:
box = layout.box()
row = box.row()
row.itemR(group, "name")
#row.itemO("OBJECT_OT_remove_group")
row = box.row()
row.column().itemR(group, "layer")
row.column().itemR(group, "dupli_offset")
class OBJECT_PT_display(ObjectButtonsPanel):
__idname__ = "OBJECT_PT_display"
__label__ = "Display"
def draw(self, context):
ob = context.active_object
layout = self.layout
row = layout.row()
row.itemR(ob, "max_draw_type", text="Type")
row.itemR(ob, "draw_bounds_type", text="Bounds")
flow = layout.column_flow()
flow.itemR(ob, "draw_name", text="Name")
flow.itemR(ob, "draw_axis", text="Axis")
flow.itemR(ob, "draw_wire", text="Wire")
flow.itemR(ob, "draw_texture_space", text="Texture Space")
flow.itemR(ob, "x_ray", text="X-Ray")
flow.itemR(ob, "draw_transparent", text="Transparency")
class OBJECT_PT_duplication(ObjectButtonsPanel):
__idname__ = "OBJECT_PT_duplication"
__label__ = "Duplication"
def draw(self, context):
ob = context.active_object
layout = self.layout
layout.itemR(ob, "dupli_type", expand=True)
if ob.dupli_type == 'FRAMES':
split = layout.split()
sub = split.column(align=True)
sub.itemR(ob, "dupli_frames_start", text="Start")
sub.itemR(ob, "dupli_frames_end", text="End")
sub = split.column(align=True)
sub.itemR(ob, "dupli_frames_on", text="On")
sub.itemR(ob, "dupli_frames_off", text="Off")
layout.itemR(ob, "dupli_frames_no_speed", text="No Speed")
elif ob.dupli_type == 'VERTS':
layout.itemR(ob, "dupli_verts_rotation", text="Rotation")
elif ob.dupli_type == 'FACES':
row = layout.row()
row.itemR(ob, "dupli_faces_scale", text="Scale")
row.itemR(ob, "dupli_faces_inherit_scale", text="Inherit Scale")
elif ob.dupli_type == 'GROUP':
layout.itemR(ob, "dupli_group", text="Group")
class OBJECT_PT_animation(ObjectButtonsPanel):
__idname__ = "OBJECT_PT_animation"
__label__ = "Animation"
def draw(self, context):
ob = context.active_object
layout = self.layout
split = layout.split()
sub = split.column()
sub.itemL(text="Time Offset:")
sub.itemR(ob, "time_offset_edit", text="Edit")
sub.itemR(ob, "time_offset_particle", text="Particle")
sub.itemR(ob, "time_offset_parent", text="Parent")
sub.itemR(ob, "slow_parent")
sub.itemR(ob, "time_offset", text="Offset")
sub = split.column()
sub.itemL(text="Tracking:")
sub.itemR(ob, "track_axis", text="Axis")
sub.itemR(ob, "up_axis", text="Up Axis")
sub.itemR(ob, "track_rotation", text="Rotation")
bpy.types.register(OBJECT_PT_transform)
bpy.types.register(OBJECT_PT_groups)
bpy.types.register(OBJECT_PT_display)
bpy.types.register(OBJECT_PT_duplication)
bpy.types.register(OBJECT_PT_animation)