blender/source/gameengine
Mitchell Stokes f6d5b7ffd7 Fix for [#31276] Action Actuator, Priorities higher than 1 break Playback:
The code was looking to see if the priority was strictly greater than the current priority, but it seems that an equal priority should also override (at least the report seems to suggest that this is the behavior from 2.49).
2012-05-23 04:01:05 +00:00
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BlenderRoutines Also updating CMakeLists.txt. 2012-04-28 23:40:38 +00:00
Converter code cleanup: 2012-05-20 19:49:27 +00:00
Expressions revert 45924, not a very clean solution, especially for external libraries and looks like -fpermissive is used in linux too 2012-04-24 16:14:23 +00:00
GameLogic code cleanup: 2012-05-20 19:49:27 +00:00
GamePlayer Fix #31366: check to enable opengl quadbuffer stereo was wrong, causing it to 2012-05-09 11:11:35 +00:00
Ketsji Fix for [#31276] Action Actuator, Priorities higher than 1 break Playback: 2012-05-23 04:01:05 +00:00
Network code cleanup: 2012-05-20 19:49:27 +00:00
Physics fix for CcdPhysicsController::RelativeRotate reading 2 values past the input. 2012-04-24 01:52:59 +00:00
Rasterizer code cleanup: 2012-05-20 19:49:27 +00:00
SceneGraph code cleanup: 2012-05-20 19:49:27 +00:00
VideoTexture Make blender compilable by gcc-4.7 and strict compilation flags: 2012-05-14 13:31:38 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript