forked from bartvdbraak/blender
e25b7c519e
post build step for booleans --> copy boolop.lib to lib folder _foo_/lib/windows.. enabeling bullet for GE wants to link with _foo_/lib/windows/bullet/lib/bullet3.lib you have to build it with continuous.dsw in exten/bullet and copy it manually there since bullet is exten i think no automagic in place here
275 lines
16 KiB
Plaintext
275 lines
16 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="KX_converter" - Package Owner=<4>
|
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
|
# ** DO NOT EDIT **
|
|
|
|
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
|
|
|
CFG=KX_converter - Win32 Release
|
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
|
!MESSAGE use the Export Makefile command and run
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "KX_converter.mak".
|
|
!MESSAGE
|
|
!MESSAGE You can specify a configuration when running NMAKE
|
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "KX_converter.mak" CFG="KX_converter - Win32 Release"
|
|
!MESSAGE
|
|
!MESSAGE Possible choices for configuration are:
|
|
!MESSAGE
|
|
!MESSAGE "KX_converter - Win32 Release" (based on "Win32 (x86) Static Library")
|
|
!MESSAGE "KX_converter - Win32 Debug" (based on "Win32 (x86) Static Library")
|
|
!MESSAGE "KX_converter - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
|
|
!MESSAGE "KX_converter - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
|
|
!MESSAGE
|
|
|
|
# Begin Project
|
|
# PROP AllowPerConfigDependencies 0
|
|
# PROP Scc_ProjName ""
|
|
# PROP Scc_LocalPath ""
|
|
CPP=cl.exe
|
|
RSC=rc.exe
|
|
|
|
!IF "$(CFG)" == "KX_converter - Win32 Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "Release"
|
|
# PROP BASE Intermediate_Dir "Release"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter"
|
|
# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter"
|
|
# PROP Target_Dir ""
|
|
LINK32=link.exe -lib
|
|
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
|
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\source\gameengine\physics\Dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\\gameengine\physics\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "USE_SUMO_SOLID" /YX /J /FD /c
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LIB32=link.exe -lib
|
|
# ADD BASE LIB32 /nologo
|
|
# ADD LIB32 /nologo
|
|
|
|
!ELSEIF "$(CFG)" == "KX_converter - Win32 Debug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "Debug"
|
|
# PROP BASE Intermediate_Dir "Debug"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\debug"
|
|
# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\debug"
|
|
# PROP Target_Dir ""
|
|
LINK32=link.exe -lib
|
|
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
|
# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\gameengine\physics" /I "..\..\..\extern\solid" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "USE_SUMO_SOLID" /U "_DEBUG" /YX /J /FD /GZ /c
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LIB32=link.exe -lib
|
|
# ADD BASE LIB32 /nologo
|
|
# ADD LIB32 /nologo
|
|
|
|
!ELSEIF "$(CFG)" == "KX_converter - Win32 MT DLL Debug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "KX_converter___Win32_MT_DLL_Debug"
|
|
# PROP BASE Intermediate_Dir "KX_converter___Win32_MT_DLL_Debug"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\mtdll_debug"
|
|
# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\mtdll_debug"
|
|
# PROP Target_Dir ""
|
|
LINK32=link.exe -lib
|
|
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
|
|
# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LIB32=link.exe -lib
|
|
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib"
|
|
# ADD LIB32 /nologo
|
|
|
|
!ELSEIF "$(CFG)" == "KX_converter - Win32 MT DLL Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "KX_converter___Win32_MT_DLL_Release"
|
|
# PROP BASE Intermediate_Dir "KX_converter___Win32_MT_DLL_Release"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\mtdll"
|
|
# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\mtdll"
|
|
# PROP Target_Dir ""
|
|
LINK32=link.exe -lib
|
|
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
|
|
# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LIB32=link.exe -lib
|
|
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\converter\KX_converter.lib"
|
|
# ADD LIB32 /nologo
|
|
|
|
!ENDIF
|
|
|
|
# Begin Target
|
|
|
|
# Name "KX_converter - Win32 Release"
|
|
# Name "KX_converter - Win32 Debug"
|
|
# Name "KX_converter - Win32 MT DLL Debug"
|
|
# Name "KX_converter - Win32 MT DLL Release"
|
|
# Begin Group "Source Files"
|
|
|
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\BL_ActionActuator.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\BL_ArmatureObject.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\BL_DeformableGameObject.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\BL_MeshDeformer.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\BL_SkinDeformer.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\BL_SkinMeshObject.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\BlenderWorldInfo.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsController.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsEnvironment.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertActuators.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertControllers.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertProperties.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertSensors.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\KX_IpoConvert.cpp
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\BL_ActionActuator.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\BL_ArmatureObject.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\BL_DeformableGameObject.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\BL_MeshDeformer.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\BL_SkinDeformer.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\BL_SkinMeshObject.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\BlenderWorldInfo.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertActuators.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertControllers.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertProperties.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertSensors.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\source\gameengine\Converter\KX_IpoConvert.h
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|