blender/source/gameengine/Converter
Sergey Sharybin 5d99cde822 Remove SCons building system
While SCons building system was serving us really good for ages it's no longer
having much attention by the developers and started to become quite a difficult
task to maintain.

What's even worse -- there started to be quite serious divergence between SCons
and CMake which was only accumulating over the releases now. The fact that none
of the active developers are really using SCons and that our main studio is also
using CMake spotting bugs in the SCons builds became quite a difficult task and
we aren't always spotting them in time.

Meanwhile CMake became really mature building system which is available on every
platform we support and arguably it's also easier and more robust to use.

This commit includes:

- Removal of actual SCons building system
- Removal of SCons git submodule
- Removal of documentation which is stored in the sources and covers SCons
- Tweaks to the buildbot master to stop using SCons submodule
  (this change requires deploying to the server)
- Tweaks to the install dependencies script to skip installing or mentioning
  SCons building system
- Tweaks to various helper scripts to avoid mention of SCons folders/files
  as well

Reviewers: mont29, dingto, dfelinto, lukastoenne, lukasstockner97, brecht, Severin, merwin, aligorith, psy-fi, campbellbarton, juicyfruit

Reviewed By: campbellbarton, juicyfruit

Differential Revision: https://developer.blender.org/D1680
2016-01-04 14:20:48 +05:00
..
BL_ActionActuator.cpp BGE: Fix T30179 action actuator not stoped when state changed. 2015-10-23 10:54:08 +02:00
BL_ActionActuator.h BGE: Fix T30179 action actuator not stoped when state changed. 2015-10-23 10:54:08 +02:00
BL_ArmatureActuator.cpp BGE: Multi-threading animation updates and skinning. 2014-04-06 16:30:59 -07:00
BL_ArmatureActuator.h
BL_ArmatureChannel.cpp mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
BL_ArmatureChannel.h BGE: generic python callback list + replace KX_PythonSeq. 2015-10-26 20:27:08 +01:00
BL_ArmatureConstraint.cpp BGE Cleanup: The value of ikconstraint cannot be NULL at this stage and 2015-05-28 17:18:50 +02:00
BL_ArmatureConstraint.h BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
BL_ArmatureObject.cpp BGE: generic python callback list + replace KX_PythonSeq. 2015-10-26 20:27:08 +01:00
BL_ArmatureObject.h BGE: Multi-threading animation updates and skinning. 2014-04-06 16:30:59 -07:00
BL_BlenderDataConversion.cpp BGE: Cleanup ConvertMaterial function. 2015-10-21 22:28:33 +02:00
BL_BlenderDataConversion.h BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
BL_DeformableGameObject.cpp style cleanup 2013-03-18 11:44:56 +00:00
BL_DeformableGameObject.h
BL_MeshDeformer.cpp
BL_MeshDeformer.h
BL_ModifierDeformer.cpp Cleanup: unused defines 2015-11-12 18:54:26 +11:00
BL_ModifierDeformer.h
BL_ShapeActionActuator.cpp BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
BL_ShapeActionActuator.h Cleanup 2014-08-17 12:18:40 +10:00
BL_ShapeDeformer.cpp Fix T40113: Skinned meshes with non-animated shape keys crashes the BGE. 2014-05-09 16:05:23 -07:00
BL_ShapeDeformer.h BGE: Multi-threading animation updates and skinning. 2014-04-06 16:30:59 -07:00
BL_SkinDeformer.cpp Cleanup: use BLI_listbase_count_ex to avoid redundant looping 2014-11-16 14:23:37 +01:00
BL_SkinDeformer.h BGE: Fixing shape key animations on meshes with no armature. 2014-05-09 16:03:54 -07:00
CMakeLists.txt Audaspace: fixing problems for the merge to master suggested by Campbell and Sergey. 2015-07-28 14:01:53 +02:00
KX_BlenderScalarInterpolator.cpp Cleanup: unused defines 2015-11-12 18:54:26 +11:00
KX_BlenderScalarInterpolator.h
KX_BlenderSceneConverter.cpp Split id->flag in two, persistent flags and runtime tags. 2015-12-27 12:00:33 +01:00
KX_BlenderSceneConverter.h BGE: Fix issues with async libload. 2015-10-25 19:22:29 +01:00
KX_ConvertActuators.cpp BGE: Remove KX_IPOActuator. 2015-11-03 10:31:08 +01:00
KX_ConvertActuators.h BGE: Removing an unused rendertools argument from BL_ConvertActuators(). 2013-09-05 04:19:05 +00:00
KX_ConvertControllers.cpp BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
KX_ConvertControllers.h Cleanup: whitespace 2015-08-06 13:03:07 +10:00
KX_ConvertProperties.cpp BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
KX_ConvertProperties.h
KX_ConvertSensors.cpp BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
KX_ConvertSensors.h
KX_LibLoadStatus.cpp BGE: Fix issues with async libload. 2015-10-25 19:22:29 +01:00
KX_LibLoadStatus.h BGE: Fix issues with async libload. 2015-10-25 19:22:29 +01:00
KX_SoftBodyDeformer.cpp BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController 2014-04-23 19:39:57 -07:00
KX_SoftBodyDeformer.h