forked from bartvdbraak/blender
070f38a6d0
Added convenience function to operators, 'as_keywords()', so operator settings can be passed directly to a function as keyword arguments. The problem in this case was that dictionary access to operator properties was not returning rna-property defaults, so as_keywords() ensures all defaults are set.
62 lines
2.1 KiB
Python
62 lines
2.1 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# To support reload properly, try to access a package var, if it's there, reload everything
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if "bpy" in locals():
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# only reload if we alredy loaded, highly annoying
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import sys
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reload(sys.modules.get("io_scene_x3d.export_x3d", sys))
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import bpy
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from bpy.props import *
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from io_utils import ExportHelper
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class ExportX3D(bpy.types.Operator, ExportHelper):
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'''Export selection to Extensible 3D file (.x3d)'''
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bl_idname = "export_scene.x3d"
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bl_label = 'Export X3D'
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filename_ext = ".x3d"
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use_apply_modifiers = BoolProperty(name="Apply Modifiers", description="Use transformed mesh data from each object", default=True)
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use_triangulate = BoolProperty(name="Triangulate", description="Triangulate quads.", default=False)
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use_compress = BoolProperty(name="Compress", description="GZip the resulting file, requires a full python install", default=False)
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def execute(self, context):
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import io_scene_x3d.export_x3d
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return io_scene_x3d.export_x3d.save(self, context, **self.as_keywords(ignore=("check_existing",)))
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def menu_func(self, context):
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self.layout.operator(ExportX3D.bl_idname, text="X3D Extensible 3D (.x3d)")
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def register():
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bpy.types.INFO_MT_file_export.append(menu_func)
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def unregister():
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bpy.types.INFO_MT_file_export.remove(menu_func)
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# NOTES
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# - blender version is hardcoded
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if __name__ == "__main__":
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register()
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