blender/release/scripts/ui/space_view3d_toolbar.py
Campbell Barton 231cceaa46 patch [#24577] MESH_OT_noise. Adds missing 2.4x noise vertex displace functionality.
from Dan Eicher (dna) 

Also added a factor option so you can adjust the amount of noise applied.
2010-11-07 03:56:58 +00:00

1342 lines
46 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
class View3DPanel():
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
# ********** default tools for objectmode ****************
class VIEW3D_PT_tools_objectmode(View3DPanel, bpy.types.Panel):
bl_context = "objectmode"
bl_label = "Object Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.operator("object.origin_set", text="Origin")
col = layout.column(align=True)
col.label(text="Object:")
col.operator("object.duplicate_move")
col.operator("object.delete")
col.operator("object.join")
active_object = context.active_object
if active_object and active_object.type == 'MESH':
col = layout.column(align=True)
col.label(text="Shading:")
col.operator("object.shade_smooth", text="Smooth")
col.operator("object.shade_flat", text="Flat")
col = layout.column(align=True)
col.label(text="Keyframes:")
col.operator("anim.keyframe_insert_menu", text="Insert")
col.operator("anim.keyframe_delete_v3d", text="Remove")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
# ********** default tools for editmode_mesh ****************
class VIEW3D_PT_tools_meshedit(View3DPanel, bpy.types.Panel):
bl_context = "mesh_edit"
bl_label = "Mesh Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col.operator("transform.shrink_fatten", text="Along Normal")
col = layout.column(align=True)
col.label(text="Deform:")
col.operator("transform.edge_slide")
col.operator("mesh.rip_move")
col.operator("mesh.noise")
col.operator("mesh.vertices_smooth")
col = layout.column(align=True)
col.label(text="Add:")
col.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
col.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
col.operator("mesh.subdivide")
col.operator("mesh.loopcut_slide")
col.operator("mesh.duplicate_move", text="Duplicate")
col.operator("mesh.spin")
col.operator("mesh.screw")
col = layout.column(align=True)
col.label(text="Remove:")
col.operator("mesh.delete")
col.operator("mesh.merge")
col.operator("mesh.remove_doubles")
col = layout.column(align=True)
col.label(text="Normals:")
col.operator("mesh.normals_make_consistent", text="Recalculate")
col.operator("mesh.flip_normals", text="Flip Direction")
col = layout.column(align=True)
col.label(text="UV Mapping:")
col.operator("wm.call_menu", text="Unwrap").name = "VIEW3D_MT_uv_map"
col.operator("mesh.mark_seam")
col.operator("mesh.mark_seam", text="Clear Seam").clear = True
col = layout.column(align=True)
col.label(text="Shading:")
col.operator("mesh.faces_shade_smooth", text="Smooth")
col.operator("mesh.faces_shade_flat", text="Flat")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
class VIEW3D_PT_tools_meshedit_options(View3DPanel, bpy.types.Panel):
bl_context = "mesh_edit"
bl_label = "Mesh Options"
def draw(self, context):
layout = self.layout
ob = context.active_object
if ob:
mesh = context.active_object.data
col = layout.column(align=True)
col.prop(mesh, "use_mirror_x")
col.prop(mesh, "use_mirror_topology")
col.prop(context.tool_settings, "edge_path_mode")
# ********** default tools for editmode_curve ****************
class VIEW3D_PT_tools_curveedit(View3DPanel, bpy.types.Panel):
bl_context = "curve_edit"
bl_label = "Curve Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.operator("transform.transform", text="Tilt").mode = 'TILT'
col.operator("transform.transform", text="Shrink/Fatten").mode = 'CURVE_SHRINKFATTEN'
col = layout.column(align=True)
col.label(text="Curve:")
col.operator("curve.duplicate")
col.operator("curve.delete")
col.operator("curve.cyclic_toggle")
col.operator("curve.switch_direction")
col.operator("curve.spline_type_set")
col = layout.column(align=True)
col.label(text="Handles:")
row = col.row()
row.operator("curve.handle_type_set", text="Auto").type = 'AUTOMATIC'
row.operator("curve.handle_type_set", text="Vector").type = 'VECTOR'
row = col.row()
row.operator("curve.handle_type_set", text="Align").type = 'ALIGN'
row.operator("curve.handle_type_set", text="Free").type = 'FREE_ALIGN'
col = layout.column(align=True)
col.label(text="Modeling:")
col.operator("curve.extrude")
col.operator("curve.subdivide")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
# ********** default tools for editmode_surface ****************
class VIEW3D_PT_tools_surfaceedit(View3DPanel, bpy.types.Panel):
bl_context = "surface_edit"
bl_label = "Surface Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="Curve:")
col.operator("curve.duplicate")
col.operator("curve.delete")
col.operator("curve.cyclic_toggle")
col.operator("curve.switch_direction")
col = layout.column(align=True)
col.label(text="Modeling:")
col.operator("curve.extrude")
col.operator("curve.subdivide")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
# ********** default tools for editmode_text ****************
class VIEW3D_PT_tools_textedit(View3DPanel, bpy.types.Panel):
bl_context = "text_edit"
bl_label = "Text Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Text Edit:")
col.operator("font.text_copy", text="Copy")
col.operator("font.text_cut", text="Cut")
col.operator("font.text_paste", text="Paste")
col = layout.column(align=True)
col.label(text="Set Case:")
col.operator("font.case_set", text="To Upper").case = 'UPPER'
col.operator("font.case_set", text="To Lower").case = 'LOWER'
col = layout.column(align=True)
col.label(text="Style:")
col.operator("font.style_toggle", text="Bold").style = 'BOLD'
col.operator("font.style_toggle", text="Italic").style = 'ITALIC'
col.operator("font.style_toggle", text="Underline").style = 'UNDERLINE'
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
# ********** default tools for editmode_armature ****************
class VIEW3D_PT_tools_armatureedit(View3DPanel, bpy.types.Panel):
bl_context = "armature_edit"
bl_label = "Armature Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="Bones:")
col.operator("armature.bone_primitive_add", text="Add")
col.operator("armature.duplicate_move", text="Duplicate")
col.operator("armature.delete", text="Delete")
col = layout.column(align=True)
col.label(text="Modeling:")
col.operator("armature.extrude_move")
col.operator("armature.subdivide", text="Subdivide")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
class VIEW3D_PT_tools_armatureedit_options(View3DPanel, bpy.types.Panel):
bl_context = "armature_edit"
bl_label = "Armature Options"
def draw(self, context):
layout = self.layout
arm = context.active_object.data
col = layout.column(align=True)
col.prop(arm, "use_mirror_x")
# ********** default tools for editmode_mball ****************
class VIEW3D_PT_tools_mballedit(View3DPanel, bpy.types.Panel):
bl_context = "mball_edit"
bl_label = "Meta Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
# ********** default tools for editmode_lattice ****************
class VIEW3D_PT_tools_latticeedit(View3DPanel, bpy.types.Panel):
bl_context = "lattice_edit"
bl_label = "Lattice Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.operator("lattice.make_regular")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
# ********** default tools for posemode ****************
class VIEW3D_PT_tools_posemode(View3DPanel, bpy.types.Panel):
bl_context = "posemode"
bl_label = "Pose Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="In-Between:")
row = col.row()
row.operator("pose.push", text="Push")
row.operator("pose.relax", text="Relax")
col.operator("pose.breakdown", text="Breakdowner")
col = layout.column(align=True)
col.label(text="Pose:")
row = col.row()
row.operator("pose.copy", text="Copy")
row.operator("pose.paste", text="Paste")
col = layout.column(align=True)
col.operator("poselib.pose_add", text="Add To Library")
col = layout.column(align=True)
col.label(text="Keyframes:")
col.operator("anim.keyframe_insert_menu", text="Insert")
col.operator("anim.keyframe_delete_v3d", text="Remove")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
class VIEW3D_PT_tools_posemode_options(View3DPanel, bpy.types.Panel):
bl_context = "posemode"
bl_label = "Pose Options"
def draw(self, context):
layout = self.layout
arm = context.active_object.data
col = layout.column(align=True)
col.prop(arm, "use_mirror_x")
col.prop(arm, "use_auto_ik")
# ********** default tools for paint modes ****************
class PaintPanel():
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
@staticmethod
def paint_settings(context):
ts = context.tool_settings
if context.sculpt_object:
return ts.sculpt
elif context.vertex_paint_object:
return ts.vertex_paint
elif context.weight_paint_object:
return ts.weight_paint
elif context.texture_paint_object:
return ts.image_paint
elif context.particle_edit_object:
return ts.particle_edit
return None
class VIEW3D_PT_tools_brush(PaintPanel, bpy.types.Panel):
bl_label = "Brush"
@classmethod
def poll(cls, context):
return cls.paint_settings(context)
def draw(self, context):
layout = self.layout
settings = __class__.paint_settings(context)
brush = settings.brush
if not context.particle_edit_object:
col = layout.split().column()
col.template_ID_preview(settings, "brush", new="brush.add", rows=3, cols=8)
# Particle Mode #
# XXX This needs a check if psys is editable.
if context.particle_edit_object:
# XXX Select Particle System
layout.column().prop(settings, "tool", expand=True)
if settings.tool != 'NONE':
col = layout.column()
col.prop(brush, "size", slider=True)
if settings.tool != 'ADD':
col.prop(brush, "strength", slider=True)
if settings.tool == 'ADD':
col.prop(brush, "count")
col = layout.column()
col.prop(settings, "use_default_interpolate")
sub = col.column(align=True)
sub.active = settings.use_default_interpolate
sub.prop(brush, "steps", slider=True)
sub.prop(settings, "default_key_count", slider=True)
elif settings.tool == 'LENGTH':
layout.prop(brush, "length_mode", expand=True)
elif settings.tool == 'PUFF':
layout.prop(brush, "puff_mode", expand=True)
layout.prop(brush, "use_puff_volume")
# Sculpt Mode #
elif context.sculpt_object and brush:
col = layout.column()
col.separator()
row = col.row(align=True)
if brush.use_locked_size:
row.prop(brush, "use_locked_size", toggle=True, text="", icon='LOCKED')
row.prop(brush, "unprojected_radius", text="Radius", slider=True)
else:
row.prop(brush, "use_locked_size", toggle=True, text="", icon='UNLOCKED')
row.prop(brush, "size", text="Radius", slider=True)
row.prop(brush, "use_pressure_size", toggle=True, text="")
if brush.sculpt_tool not in ('SNAKE_HOOK', 'GRAB', 'ROTATE'):
col.separator()
row = col.row(align=True)
if brush.use_space and brush.sculpt_tool not in ('SMOOTH'):
if brush.use_space_atten:
row.prop(brush, "use_space_atten", toggle=True, text="", icon='LOCKED')
else:
row.prop(brush, "use_space_atten", toggle=True, text="", icon='UNLOCKED')
row.prop(brush, "strength", text="Strength", slider=True)
row.prop(brush, "use_pressure_strength", text="")
if brush.sculpt_tool not in ('SMOOTH'):
col.separator()
row = col.row(align=True)
row.prop(brush, "auto_smooth_factor", slider=True)
row.prop(brush, "use_inverse_smooth_pressure", toggle=True, text="")
if brush.sculpt_tool in ('GRAB', 'SNAKE_HOOK'):
col.separator()
row = col.row(align=True)
row.prop(brush, "normal_weight", slider=True)
if brush.sculpt_tool in ('CREASE', 'BLOB'):
col.separator()
row = col.row(align=True)
row.prop(brush, "crease_pinch_factor", slider=True, text="Pinch")
if brush.sculpt_tool not in ('PINCH', 'INFLATE', 'SMOOTH'):
row = col.row(align=True)
col.separator()
if brush.use_original_normal:
row.prop(brush, "use_original_normal", toggle=True, text="", icon='LOCKED')
else:
row.prop(brush, "use_original_normal", toggle=True, text="", icon='UNLOCKED')
row.prop(brush, "sculpt_plane", text="")
#if brush.sculpt_tool in ('CLAY', 'CLAY_TUBES', 'FLATTEN', 'FILL', 'SCRAPE'):
if brush.sculpt_tool in ('CLAY', 'FLATTEN', 'FILL', 'SCRAPE'):
row = col.row(align=True)
row.prop(brush, "plane_offset", slider=True)
row.prop(brush, "use_offset_pressure", text="")
col.separator()
row = col.row()
row.prop(brush, "use_plane_trim", text="Trim")
row = col.row()
row.active = brush.use_plane_trim
row.prop(brush, "plane_trim", slider=True, text="Distance")
col.separator()
row = col.row()
row.prop(brush, "use_frontface", text="Front Faces Only")
col.separator()
col.row().prop(brush, "direction", expand=True)
if brush.sculpt_tool in ('DRAW', 'CREASE', 'BLOB', 'INFLATE', 'LAYER', 'CLAY'):
col.separator()
col.prop(brush, "use_accumulate")
if brush.sculpt_tool == 'LAYER':
col.separator()
ob = context.sculpt_object
do_persistent = True
# not supported yet for this case
for md in ob.modifiers:
if md.type == 'MULTIRES':
do_persistent = False
if do_persistent:
col.prop(brush, "use_persistent")
col.operator("sculpt.set_persistent_base")
# Texture Paint Mode #
elif context.texture_paint_object and brush:
col = layout.column()
col.template_color_wheel(brush, "color", value_slider=True)
col.prop(brush, "color", text="")
row = col.row(align=True)
row.prop(brush, "size", text="Radius", slider=True)
row.prop(brush, "use_pressure_size", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "strength", text="Strength", slider=True)
row.prop(brush, "use_pressure_strength", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "jitter", slider=True)
row.prop(brush, "use_pressure_jitter", toggle=True, text="")
col.prop(brush, "blend", text="Blend")
col = layout.column()
col.active = (brush.blend not in ('ERASE_ALPHA', 'ADD_ALPHA'))
col.prop(brush, "use_alpha")
# Weight Paint Mode #
elif context.weight_paint_object and brush:
layout.prop(context.tool_settings, "vertex_group_weight", text="Weight", slider=True)
layout.prop(context.tool_settings, "use_auto_normalize", text="Auto Normalize")
col = layout.column()
row = col.row(align=True)
row.prop(brush, "size", text="Radius", slider=True)
row.prop(brush, "use_pressure_size", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "strength", text="Strength", slider=True)
row.prop(brush, "use_pressure_strength", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "jitter", slider=True)
row.prop(brush, "use_pressure_jitter", toggle=True, text="")
# Vertex Paint Mode #
elif context.vertex_paint_object and brush:
col = layout.column()
col.template_color_wheel(brush, "color", value_slider=True)
col.prop(brush, "color", text="")
row = col.row(align=True)
row.prop(brush, "size", text="Radius", slider=True)
row.prop(brush, "use_pressure_size", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "strength", text="Strength", slider=True)
row.prop(brush, "use_pressure_strength", toggle=True, text="")
# XXX - TODO
#row = col.row(align=True)
#row.prop(brush, "jitter", slider=True)
#row.prop(brush, "use_pressure_jitter", toggle=True, text="")
class VIEW3D_PT_tools_brush_texture(PaintPanel, bpy.types.Panel):
bl_label = "Texture"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
settings = cls.paint_settings(context)
return (settings and settings.brush and (context.sculpt_object or
context.texture_paint_object))
def draw(self, context):
layout = self.layout
settings = __class__.paint_settings(context)
brush = settings.brush
tex_slot = brush.texture_slot
col = layout.column()
col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
if context.sculpt_object:
#XXX duplicated from properties_texture.py
col.separator()
col.label(text="Brush Mapping:")
row = col.row(align=True)
row.prop(tex_slot, "map_mode", expand=True)
col.separator()
col = layout.column()
col.active = tex_slot.map_mode in ('FIXED', )
col.label(text="Angle:")
col = layout.column()
if not brush.use_anchor and brush.sculpt_tool not in ('GRAB', 'SNAKE_HOOK', 'THUMB', 'ROTATE') and tex_slot.map_mode in ('FIXED'):
col.prop(brush, "texture_angle_source_random", text="")
else:
col.prop(brush, "texture_angle_source_no_random", text="")
#row = col.row(align=True)
#row.label(text="Angle:")
#row.active = tex_slot.map_mode in ('FIXED', 'TILED')
#row = col.row(align=True)
#col = row.column()
#col.active = tex_slot.map_mode in ('FIXED')
#col.prop(brush, "use_rake", toggle=True, icon='PARTICLEMODE', text="")
col = layout.column()
col.prop(tex_slot, "angle", text="")
col.active = tex_slot.map_mode in ('FIXED', 'TILED')
#col = layout.column()
#col.prop(brush, "use_random_rotation")
#col.active = (not brush.use_rake) and (not brush.use_anchor) and brush.sculpt_tool not in ('GRAB', 'SNAKE_HOOK', 'THUMB', 'ROTATE') and tex_slot.map_mode in ('FIXED')
split = layout.split()
col = split.column()
col.prop(tex_slot, "offset")
col = split.column()
col.prop(tex_slot, "scale")
col = layout.column()
row = col.row(align=True)
row.label(text="Sample Bias:")
row = col.row(align=True)
row.prop(brush, "texture_sample_bias", slider=True, text="")
row = col.row(align=True)
row.label(text="Overlay:")
row.active = tex_slot.map_mode in ('FIXED', 'TILED')
row = col.row(align=True)
col = row.column()
if brush.use_texture_overlay:
col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='MUTE_IPO_OFF')
else:
col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='MUTE_IPO_ON')
col.active = tex_slot.map_mode in ('FIXED', 'TILED')
col = row.column()
col.prop(brush, "texture_overlay_alpha", text="Alpha")
col.active = tex_slot.map_mode in ('FIXED', 'TILED') and brush.use_texture_overlay
class VIEW3D_PT_tools_brush_tool(PaintPanel, bpy.types.Panel):
bl_label = "Tool"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
settings = cls.paint_settings(context)
return (settings and settings.brush and
(context.sculpt_object or context.texture_paint_object or
context.vertex_paint_object or context.weight_paint_object))
def draw(self, context):
layout = self.layout
settings = __class__.paint_settings(context)
brush = settings.brush
texture_paint = context.texture_paint_object
sculpt = context.sculpt_object
col = layout.column(align=True)
if context.sculpt_object:
col.prop(brush, "sculpt_tool", expand=False, text="")
col.operator("brush.reset")
elif context.texture_paint_object:
col.prop(brush, "imagepaint_tool", expand=False, text="")
elif context.vertex_paint_object or context.weight_paint_object:
col.prop(brush, "vertexpaint_tool", expand=False, text="")
row = layout.row(align=True)
row.prop(brush, "use_paint_sculpt", text="", icon='SCULPTMODE_HLT')
row.prop(brush, "use_paint_vertex", text="", icon='VPAINT_HLT')
row.prop(brush, "use_paint_weight", text="", icon='WPAINT_HLT')
row.prop(brush, "use_paint_texture", text="", icon='TPAINT_HLT')
class VIEW3D_PT_tools_brush_stroke(PaintPanel, bpy.types.Panel):
bl_label = "Stroke"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
settings = cls.paint_settings(context)
return (settings and settings.brush and (context.sculpt_object or
context.vertex_paint_object or
context.weight_paint_object or
context.texture_paint_object))
def draw(self, context):
layout = self.layout
settings = __class__.paint_settings(context)
brush = settings.brush
texture_paint = context.texture_paint_object
col = layout.column()
if context.sculpt_object:
col.label(text="Stroke Method:")
col.prop(brush, "stroke_method", text="")
if brush.use_anchor:
col.separator()
row = col.row()
row.prop(brush, "use_edge_to_edge", "Edge To Edge")
if brush.use_airbrush:
col.separator()
row = col.row()
row.prop(brush, "rate", text="Rate", slider=True)
if brush.use_space:
col.separator()
row = col.row()
row.active = brush.use_space
row.prop(brush, "spacing", text="Spacing")
if brush.sculpt_tool not in ('GRAB', 'THUMB', 'SNAKE_HOOK', 'ROTATE') and (not brush.use_anchor) and (not brush.use_restore_mesh):
col = layout.column()
col.separator()
col.prop(brush, "use_smooth_stroke")
sub = col.column()
sub.active = brush.use_smooth_stroke
sub.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
sub.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
col.separator()
row = col.row(align=True)
row.prop(brush, "jitter", slider=True)
row.prop(brush, "use_pressure_jitter", toggle=True, text="")
else:
row = col.row()
row.prop(brush, "use_airbrush")
row = col.row()
row.active = brush.use_airbrush and (not brush.use_space) and (not brush.use_anchor)
row.prop(brush, "rate", slider=True)
col.separator()
if not texture_paint:
row = col.row()
row.prop(brush, "use_smooth_stroke")
col = layout.column()
col.active = brush.use_smooth_stroke
col.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
col.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
col.separator()
col = layout.column()
col.active = (not brush.use_anchor) and (brush.sculpt_tool not in ('GRAB', 'THUMB', 'ROTATE', 'SNAKE_HOOK'))
row = col.row()
row.prop(brush, "use_space")
row = col.row()
row.active = brush.use_space
row.prop(brush, "spacing", text="Spacing")
#col.prop(brush, "use_space_atten", text="Adaptive Strength")
#col.prop(brush, "use_adaptive_space", text="Adaptive Spacing")
#col.separator()
#if texture_paint:
# row.prop(brush, "use_pressure_spacing", toggle=True, text="")
class VIEW3D_PT_tools_brush_curve(PaintPanel, bpy.types.Panel):
bl_label = "Curve"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
settings = cls.paint_settings(context)
return (settings and settings.brush and settings.brush.curve)
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
layout.template_curve_mapping(brush, "curve", brush=True)
row = layout.row(align=True)
row.operator("brush.curve_preset", icon="SMOOTHCURVE", text="").shape = 'SMOOTH'
row.operator("brush.curve_preset", icon="SPHERECURVE", text="").shape = 'ROUND'
row.operator("brush.curve_preset", icon="ROOTCURVE", text="").shape = 'ROOT'
row.operator("brush.curve_preset", icon="SHARPCURVE", text="").shape = 'SHARP'
row.operator("brush.curve_preset", icon="LINCURVE", text="").shape = 'LINE'
row.operator("brush.curve_preset", icon="NOCURVE", text="").shape = 'MAX'
class VIEW3D_PT_sculpt_options(PaintPanel, bpy.types.Panel):
bl_label = "Options"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (context.sculpt_object and context.tool_settings.sculpt)
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
sculpt = tool_settings.sculpt
settings = __class__.paint_settings(context)
brush = settings.brush
split = layout.split()
col = split.column()
col.prop(sculpt, "use_threaded", text="Threaded Sculpt")
col.prop(sculpt, "show_low_resolution")
col.prop(sculpt, "show_brush")
col.label(text="Unified Settings:")
col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
col = split.column()
col.label(text="Lock:")
row = col.row(align=True)
row.prop(sculpt, "lock_x", text="X", toggle=True)
row.prop(sculpt, "lock_y", text="Y", toggle=True)
row.prop(sculpt, "lock_z", text="Z", toggle=True)
class VIEW3D_PT_sculpt_symmetry(PaintPanel, bpy.types.Panel):
bl_label = "Symmetry"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (context.sculpt_object and context.tool_settings.sculpt)
def draw(self, context):
layout = self.layout
sculpt = context.tool_settings.sculpt
settings = __class__.paint_settings(context)
brush = settings.brush
split = layout.split()
col = split.column()
col.label(text="Mirror:")
col.prop(sculpt, "use_symmetry_x", text="X")
col.prop(sculpt, "use_symmetry_y", text="Y")
col.prop(sculpt, "use_symmetry_z", text="Z")
col = split.column()
col.prop(sculpt, "radial_symmetry", text="Radial")
col = layout.column()
col.separator()
col.prop(sculpt, "use_symmetry_feather", text="Feather")
class VIEW3D_PT_tools_brush_appearance(PaintPanel, bpy.types.Panel):
bl_label = "Appearance"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (context.sculpt_object and context.tool_settings.sculpt) or (context.vertex_paint_object and context.tool_settings.vertex_paint) or (context.weight_paint_object and context.tool_settings.weight_paint) or (context.texture_paint_object and context.tool_settings.image_paint)
def draw(self, context):
layout = self.layout
sculpt = context.tool_settings.sculpt
settings = __class__.paint_settings(context)
brush = settings.brush
col = layout.column()
if context.sculpt_object and context.tool_settings.sculpt:
#if brush.sculpt_tool in ('DRAW', 'INFLATE', 'CLAY', 'PINCH', 'CREASE', 'BLOB', 'FLATTEN', 'FILL', 'SCRAPE', 'CLAY_TUBES'):
if brush.sculpt_tool in ('DRAW', 'INFLATE', 'CLAY', 'PINCH', 'CREASE', 'BLOB', 'FLATTEN', 'FILL', 'SCRAPE'):
col.prop(brush, "cursor_color_add", text="Add Color")
col.prop(brush, "cursor_color_subtract", text="Subtract Color")
else:
col.prop(brush, "cursor_color_add", text="Color")
else:
col.prop(brush, "cursor_color_add", text="Color")
col = layout.column()
col.label(text="Icon:")
row = col.row(align=True)
row.prop(brush, "use_custom_icon")
if brush.use_custom_icon:
row = col.row(align=True)
row.prop(brush, "icon_filepath", text="")
# ********** default tools for weightpaint ****************
class VIEW3D_PT_tools_weightpaint(View3DPanel, bpy.types.Panel):
bl_context = "weightpaint"
bl_label = "Weight Tools"
def draw(self, context):
layout = self.layout
col = layout.column()
col.operator("object.vertex_group_normalize_all", text="Normalize All")
col.operator("object.vertex_group_normalize", text="Normalize")
col.operator("object.vertex_group_invert", text="Invert")
col.operator("object.vertex_group_clean", text="Clean")
col.operator("object.vertex_group_levels", text="Levels")
class VIEW3D_PT_tools_weightpaint_options(View3DPanel, bpy.types.Panel):
bl_context = "weightpaint"
bl_label = "Options"
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
wpaint = tool_settings.weight_paint
col = layout.column()
col.prop(wpaint, "use_all_faces")
col.prop(wpaint, "use_normal")
col.prop(wpaint, "use_spray")
obj = context.weight_paint_object
if obj.type == 'MESH':
mesh = obj.data
col.prop(mesh, "use_mirror_x")
col.prop(mesh, "use_mirror_topology")
col.label(text="Unified Settings:")
col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
# Commented out because the Apply button isn't an operator yet, making these settings useless
# col.label(text="Gamma:")
# col.prop(wpaint, "gamma", text="")
# col.label(text="Multiply:")
# col.prop(wpaint, "mul", text="")
# Also missing now:
# Soft, Vgroup, X-Mirror and "Clear" Operator.
# ********** default tools for vertexpaint ****************
class VIEW3D_PT_tools_vertexpaint(View3DPanel, bpy.types.Panel):
bl_context = "vertexpaint"
bl_label = "Options"
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
vpaint = tool_settings.vertex_paint
col = layout.column()
#col.prop(vpaint, "mode", text="")
col.prop(vpaint, "use_all_faces")
col.prop(vpaint, "use_normal")
col.prop(vpaint, "use_spray")
col.label(text="Unified Settings:")
col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
# Commented out because the Apply button isn't an operator yet, making these settings useless
# col.label(text="Gamma:")
# col.prop(vpaint, "gamma", text="")
# col.label(text="Multiply:")
# col.prop(vpaint, "mul", text="")
# ********** default tools for texturepaint ****************
class VIEW3D_PT_tools_projectpaint(View3DPanel, bpy.types.Panel):
bl_context = "texturepaint"
bl_label = "Project Paint"
@classmethod
def poll(cls, context):
brush = context.tool_settings.image_paint.brush
return (brush and brush.imagepaint_tool != 'SMEAR')
def draw_header(self, context):
ipaint = context.tool_settings.image_paint
self.layout.prop(ipaint, "use_projection", text="")
def draw(self, context):
layout = self.layout
ipaint = context.tool_settings.image_paint
settings = context.tool_settings.image_paint
use_projection = ipaint.use_projection
col = layout.column()
sub = col.column()
sub.active = use_projection
sub.prop(ipaint, "use_occlude")
sub.prop(ipaint, "use_backface_culling")
split = layout.split()
col = split.column()
col.active = (use_projection)
col.prop(ipaint, "use_normal_falloff")
col = split.column()
col.active = (ipaint.use_normal_falloff and use_projection)
col.prop(ipaint, "normal_angle", text="")
col = layout.column(align=False)
row = col.row()
row.active = (use_projection)
row.prop(ipaint, "use_stencil_layer", text="Stencil")
row2 = row.row(align=False)
row2.active = (use_projection and ipaint.use_stencil_layer)
row2.menu("VIEW3D_MT_tools_projectpaint_stencil", text=context.active_object.data.uv_texture_stencil.name)
row2.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA')
col = layout.column()
sub = col.column()
row = sub.row()
row.active = (settings.brush.imagepaint_tool == 'CLONE')
row.prop(ipaint, "use_clone_layer", text="Layer")
row.menu("VIEW3D_MT_tools_projectpaint_clone", text=context.active_object.data.uv_texture_clone.name)
sub = col.column()
sub.prop(ipaint, "seam_bleed")
col.label(text="External Editing")
row = col.split(align=True, percentage=0.55)
row.operator("image.project_edit", text="Quick Edit")
row.operator("image.project_apply", text="Apply")
row = col.row(align=True)
row.prop(ipaint, "screen_grab_size", text="")
sub = col.column()
sub.operator("paint.project_image", text="Apply Camera Image")
sub.operator("image.save_dirty", text="Save All Edited")
class VIEW3D_PT_imagepaint_options(PaintPanel):
bl_label = "Options"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (context.texture_paint_object and context.tool_settings.image_paint)
def draw(self, context):
layout = self.layout
col = layout.column()
tool_settings = context.tool_settings
col.label(text="Unified Settings:")
col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
class VIEW3D_MT_tools_projectpaint_clone(bpy.types.Menu):
bl_label = "Clone Layer"
def draw(self, context):
layout = self.layout
for i, tex in enumerate(context.active_object.data.uv_textures):
prop = layout.operator("wm.context_set_int", text=tex.name)
prop.data_path = "active_object.data.uv_texture_clone_index"
prop.value = i
class VIEW3D_MT_tools_projectpaint_stencil(bpy.types.Menu):
bl_label = "Mask Layer"
def draw(self, context):
layout = self.layout
for i, tex in enumerate(context.active_object.data.uv_textures):
prop = layout.operator("wm.context_set_int", text=tex.name)
prop.data_path = "active_object.data.uv_texture_stencil_index"
prop.value = i
class VIEW3D_PT_tools_particlemode(View3DPanel, bpy.types.Panel):
'''default tools for particle mode'''
bl_context = "particlemode"
bl_label = "Options"
def draw(self, context):
layout = self.layout
pe = context.tool_settings.particle_edit
ob = pe.object
layout.prop(pe, "type", text="")
ptcache = None
if pe.type == 'PARTICLES':
if ob.particle_systems:
if len(ob.particle_systems) > 1:
layout.template_list(ob, "particle_systems", ob.particle_systems, "active_index", type='ICONS')
ptcache = ob.particle_systems.active.point_cache
else:
for md in ob.modifiers:
if md.type == pe.type:
ptcache = md.point_cache
if ptcache and len(ptcache.point_caches) > 1:
layout.template_list(ptcache, "point_caches", ptcache.point_caches, "active_index", type='ICONS')
if not pe.is_editable:
layout.label(text="Point cache must be baked")
layout.label(text="to enable editing!")
col = layout.column(align=True)
if pe.is_hair:
col.active = pe.is_editable
col.prop(pe, "use_emitter_deflect", text="Deflect emitter")
sub = col.row()
sub.active = pe.use_emitter_deflect
sub.prop(pe, "emitter_distance", text="Distance")
col = layout.column(align=True)
col.active = pe.is_editable
col.label(text="Keep:")
col.prop(pe, "use_preserve_length", text="Lengths")
col.prop(pe, "use_preserve_root", text="Root")
if not pe.is_hair:
col.label(text="Correct:")
col.prop(pe, "use_auto_velocity", text="Velocity")
col.prop(ob.data, "use_mirror_x")
col = layout.column(align=True)
col.active = pe.is_editable
col.label(text="Draw:")
col.prop(pe, "draw_step", text="Path Steps")
if pe.is_hair:
col.prop(pe, "show_particles", text="Children")
else:
if pe.type == 'PARTICLES':
col.prop(pe, "show_particles", text="Particles")
col.prop(pe, "use_fade_time")
sub = col.row()
sub.active = pe.use_fade_time
sub.prop(pe, "fade_frames", slider=True)
def register():
pass
def unregister():
pass
if __name__ == "__main__":
register()