blender/source/gameengine
Porteries Tristan d2fac7df32 BGE: Fix T45544 Adding Armatures takes an increasing amount of logic time
Armatures were not totaly freed (only the armature object not the armature) and the original armature user count was not decrease after replication.
2015-07-24 17:08:55 +02:00
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BlenderRoutines BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
Converter BGE: Fix T45544 Adding Armatures takes an increasing amount of logic time 2015-07-24 17:08:55 +02:00
Expressions BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
GameLogic BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
GamePlayer Cleanup: quiet warning 2015-07-09 19:33:02 +10:00
Ketsji OpenSubdiv: Commit of OpenSubdiv integration into Blender 2015-07-20 22:29:26 +02:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE: Fix T45259 collision sensor registration. 2015-07-03 23:48:26 +02:00
Rasterizer OpenSubdiv: Commit of OpenSubdiv integration into Blender 2015-07-20 22:29:26 +02:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00