blender/source/gameengine/Ketsji/KX_ParentActuator.cpp
Campbell Barton d573e9c539 BGE Python api
Added the method into the PyType so python knows about the methods (its supposed to work this way).
This means in the future the api can use PyType_Ready() to store the methods in the types dictionary.
Python3 removes Py_FindMethod and we should not be using it anyway since its not that efficient.
2009-04-03 04:12:20 +00:00

274 lines
6.9 KiB
C++

/**
* Set or remove an objects parent
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "KX_ParentActuator.h"
#include "KX_GameObject.h"
#include "KX_PythonInit.h"
#include "PyObjectPlus.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
KX_ParentActuator::KX_ParentActuator(SCA_IObject *gameobj,
int mode,
SCA_IObject *ob,
PyTypeObject* T)
: SCA_IActuator(gameobj, T),
m_mode(mode),
m_ob(ob)
{
if (m_ob)
m_ob->RegisterActuator(this);
}
KX_ParentActuator::~KX_ParentActuator()
{
if (m_ob)
m_ob->UnregisterActuator(this);
}
CValue* KX_ParentActuator::GetReplica()
{
KX_ParentActuator* replica = new KX_ParentActuator(*this);
// replication just copy the m_base pointer => common random generator
replica->ProcessReplica();
CValue::AddDataToReplica(replica);
return replica;
}
void KX_ParentActuator::ProcessReplica()
{
if (m_ob)
m_ob->RegisterActuator(this);
SCA_IActuator::ProcessReplica();
}
bool KX_ParentActuator::UnlinkObject(SCA_IObject* clientobj)
{
if (clientobj == m_ob)
{
// this object is being deleted, we cannot continue to track it.
m_ob = NULL;
return true;
}
return false;
}
void KX_ParentActuator::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map)
{
void **h_obj = (*obj_map)[m_ob];
if (h_obj) {
if (m_ob)
m_ob->UnregisterActuator(this);
m_ob = (SCA_IObject*)(*h_obj);
m_ob->RegisterActuator(this);
}
}
bool KX_ParentActuator::Update()
{
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
if (bNegativeEvent)
return false; // do nothing on negative events
KX_GameObject *obj = (KX_GameObject*) GetParent();
KX_Scene *scene = KX_GetActiveScene();
switch (m_mode) {
case KX_PARENT_SET:
if (m_ob)
obj->SetParent(scene, (KX_GameObject*)m_ob);
break;
case KX_PARENT_REMOVE:
obj->RemoveParent(scene);
break;
};
return false;
}
/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
/* Integration hooks ------------------------------------------------------- */
PyTypeObject KX_ParentActuator::Type = {
PyObject_HEAD_INIT(&PyType_Type)
0,
"KX_ParentActuator",
sizeof(KX_ParentActuator),
0,
PyDestructor,
0,
__getattr,
__setattr,
0,
__repr,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
Methods
};
PyParentObject KX_ParentActuator::Parents[] = {
&KX_ParentActuator::Type,
&SCA_IActuator::Type,
&SCA_ILogicBrick::Type,
&CValue::Type,
NULL
};
PyMethodDef KX_ParentActuator::Methods[] = {
// Deprecated ----->
{"setObject", (PyCFunction) KX_ParentActuator::sPySetObject, METH_O, (PY_METHODCHAR)SetObject_doc},
{"getObject", (PyCFunction) KX_ParentActuator::sPyGetObject, METH_VARARGS, (PY_METHODCHAR)GetObject_doc},
// <-----
{NULL,NULL} //Sentinel
};
PyAttributeDef KX_ParentActuator::Attributes[] = {
KX_PYATTRIBUTE_RW_FUNCTION("object", KX_ParentActuator, pyattr_get_object, pyattr_set_object),
{ NULL } //Sentinel
};
PyObject* KX_ParentActuator::pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_ParentActuator* actuator = static_cast<KX_ParentActuator*>(self);
if (!actuator->m_ob)
Py_RETURN_NONE;
else
return actuator->m_ob->AddRef();
}
int KX_ParentActuator::pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_ParentActuator* actuator = static_cast<KX_ParentActuator*>(self);
KX_GameObject *gameobj;
if (!ConvertPythonToGameObject(value, &gameobj, true))
return 1; // ConvertPythonToGameObject sets the error
if (actuator->m_ob != NULL)
actuator->m_ob->UnregisterActuator(actuator);
actuator->m_ob = (SCA_IObject*) gameobj;
if (actuator->m_ob)
actuator->m_ob->RegisterActuator(actuator);
return 0;
}
PyObject* KX_ParentActuator::_getattr(const char *attr) {
PyObject* object = _getattr_self(Attributes, this, attr);
if (object != NULL)
return object;
_getattr_up(SCA_IActuator);
}
int KX_ParentActuator::_setattr(const char *attr, PyObject* value) {
int ret = _setattr_self(Attributes, this, attr, value);
if (ret >= 0)
return ret;
return SCA_IActuator::_setattr(attr, value);
}
/* Deprecated -----> */
/* 1. setObject */
const char KX_ParentActuator::SetObject_doc[] =
"setObject(object)\n"
"\t- object: KX_GameObject, string or None\n"
"\tSet the object to set as parent.\n";
PyObject* KX_ParentActuator::PySetObject(PyObject* self, PyObject* value) {
KX_GameObject *gameobj;
ShowDeprecationWarning("setObject()", "the object property");
if (!ConvertPythonToGameObject(value, &gameobj, true))
return NULL; // ConvertPythonToGameObject sets the error
if (m_ob != NULL)
m_ob->UnregisterActuator(this);
m_ob = (SCA_IObject*)gameobj;
if (m_ob)
m_ob->RegisterActuator(this);
Py_RETURN_NONE;
}
/* 2. getObject */
/* get obj ---------------------------------------------------------- */
const char KX_ParentActuator::GetObject_doc[] =
"getObject(name_only = 1)\n"
"name_only - optional arg, when true will return the KX_GameObject rather then its name\n"
"\tReturns the object that is set to.\n";
PyObject* KX_ParentActuator::PyGetObject(PyObject* self, PyObject* args)
{
int ret_name_only = 1;
ShowDeprecationWarning("getObject()", "the object property");
if (!PyArg_ParseTuple(args, "|i", &ret_name_only))
return NULL;
if (!m_ob)
Py_RETURN_NONE;
if (ret_name_only)
return PyString_FromString(m_ob->GetName());
else
return m_ob->AddRef();
}
/* <----- */
/* eof */