blender/source/gameengine/GameLogic/SCA_KeyboardManager.cpp
Kent Mein 209a2ede2c Last of the config.h mods...
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

added to these files.

Kent
--
mein@cs.umn.edu
2002-11-25 15:29:57 +00:00

96 lines
2.3 KiB
C++

/**
* Manager for keyboard events
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <iostream.h>
#include "BoolValue.h"
#include "SCA_KeyboardManager.h"
#include "SCA_KeyboardSensor.h"
#include "IntValue.h"
#include <vector>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
SCA_KeyboardManager::SCA_KeyboardManager(SCA_LogicManager* logicmgr,
SCA_IInputDevice* inputdev)
: SCA_EventManager(KEYBOARD_EVENTMGR),
m_logicmanager(logicmgr),
m_inputDevice(inputdev)
{
}
SCA_KeyboardManager::~SCA_KeyboardManager()
{
}
SCA_IInputDevice* SCA_KeyboardManager::GetInputDevice()
{
return m_inputDevice;
}
void SCA_KeyboardManager::NextFrame(double curtime,double deltatime)
{
//const SCA_InputEvent& event = GetEventValue(SCA_IInputDevice::KX_EnumInputs inputcode)=0;
// cerr << "SCA_KeyboardManager::NextFrame"<< endl;
for (int i=0;i<m_sensors.size();i++)
{
SCA_KeyboardSensor* keysensor = (SCA_KeyboardSensor*)m_sensors[i];
keysensor->Activate(m_logicmanager,NULL);
}
}
void SCA_KeyboardManager::RegisterSensor(SCA_ISensor* keysensor)
{
m_sensors.push_back(keysensor);
}
bool SCA_KeyboardManager::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
{
return false;
//return m_kxsystem->IsPressed(inputcode);
}