forked from bartvdbraak/blender
7bbf4b7831
- spelling - turns out we had tessellation spelt wrong all over. - use \directive for doxy (not @directive) - remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Ketsji/KX_IPhysicsController.cpp
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* \ingroup ketsji
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*/
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#include "KX_IPhysicsController.h"
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#include "PHY_DynamicTypes.h"
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KX_IPhysicsController::KX_IPhysicsController(bool dyna, bool sensor, bool compound, void* userdata)
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: m_bDyna(dyna),
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m_bSensor(sensor),
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m_bCompound(compound),
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m_suspendDynamics(false),
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m_userdata(userdata)
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{
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}
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KX_IPhysicsController::~KX_IPhysicsController()
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{
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}
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