forked from bartvdbraak/blender
293 lines
6.7 KiB
C++
293 lines
6.7 KiB
C++
/*
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* Set scene/camera stuff
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*
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Ketsji/KX_SceneActuator.cpp
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* \ingroup ketsji
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*/
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#include "SCA_IActuator.h"
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#include "KX_SceneActuator.h"
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#include <iostream>
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#include "KX_Scene.h"
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#include "KX_Camera.h"
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#include "KX_KetsjiEngine.h"
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/* ------------------------------------------------------------------------- */
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/* Native functions */
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/* ------------------------------------------------------------------------- */
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KX_SceneActuator::KX_SceneActuator(SCA_IObject *gameobj,
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int mode,
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KX_Scene *scene,
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KX_KetsjiEngine* ketsjiEngine,
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const STR_String& nextSceneName,
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KX_Camera* camera)
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: SCA_IActuator(gameobj, KX_ACT_SCENE)
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{
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m_mode = mode;
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m_scene = scene;
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m_KetsjiEngine=ketsjiEngine;
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m_camera = camera;
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m_nextSceneName = nextSceneName;
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if (m_camera)
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m_camera->RegisterActuator(this);
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} /* End of constructor */
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KX_SceneActuator::~KX_SceneActuator()
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{
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if (m_camera)
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m_camera->UnregisterActuator(this);
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} /* end of destructor */
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CValue* KX_SceneActuator::GetReplica()
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{
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KX_SceneActuator* replica = new KX_SceneActuator(*this);
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replica->ProcessReplica();
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return replica;
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}
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void KX_SceneActuator::ProcessReplica()
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{
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if (m_camera)
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m_camera->RegisterActuator(this);
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SCA_IActuator::ProcessReplica();
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}
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bool KX_SceneActuator::UnlinkObject(SCA_IObject* clientobj)
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{
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if (clientobj == (SCA_IObject*)m_camera)
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{
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// this object is being deleted, we cannot continue to track it.
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m_camera = NULL;
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return true;
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}
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return false;
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}
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void KX_SceneActuator::Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map)
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{
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void **h_obj = (*obj_map)[m_camera];
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if (h_obj) {
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if (m_camera)
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m_camera->UnregisterActuator(this);
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m_camera = (KX_Camera*)(*h_obj);
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m_camera->RegisterActuator(this);
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}
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}
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bool KX_SceneActuator::Update()
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{
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// bool result = false; /*unused*/
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bool bNegativeEvent = IsNegativeEvent();
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RemoveAllEvents();
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if (bNegativeEvent)
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return false; // do nothing on negative events
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switch (m_mode)
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{
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case KX_SCENE_RESTART:
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{
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m_KetsjiEngine->ReplaceScene(m_scene->GetName(),m_scene->GetName());
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break;
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}
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case KX_SCENE_SET_CAMERA:
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if (m_camera)
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{
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m_scene->SetActiveCamera(m_camera);
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}
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else
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{
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// if no camera is set and the parent object is a camera, use it as the camera
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SCA_IObject* parent = GetParent();
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if (parent->GetGameObjectType()==SCA_IObject::OBJ_CAMERA)
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{
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m_scene->SetActiveCamera((KX_Camera*)parent);
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}
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}
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break;
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default:
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break;
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}
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if (!m_nextSceneName.Length())
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return false;
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switch (m_mode)
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{
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case KX_SCENE_SET_SCENE:
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{
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m_KetsjiEngine->ReplaceScene(m_scene->GetName(),m_nextSceneName);
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break;
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}
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case KX_SCENE_ADD_FRONT_SCENE:
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{
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bool overlay=true;
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m_KetsjiEngine->ConvertAndAddScene(m_nextSceneName,overlay);
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break;
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}
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case KX_SCENE_ADD_BACK_SCENE:
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{
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bool overlay=false;
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m_KetsjiEngine->ConvertAndAddScene(m_nextSceneName,overlay);
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break;
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}
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case KX_SCENE_REMOVE_SCENE:
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{
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m_KetsjiEngine->RemoveScene(m_nextSceneName);
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break;
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}
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case KX_SCENE_SUSPEND:
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{
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m_KetsjiEngine->SuspendScene(m_nextSceneName);
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break;
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}
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case KX_SCENE_RESUME:
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{
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m_KetsjiEngine->ResumeScene(m_nextSceneName);
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break;
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}
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default:
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; /* do nothing? this is an internal error !!! */
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}
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return false;
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}
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/* returns a camera if the name is valid */
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KX_Camera* KX_SceneActuator::FindCamera(const char *camName)
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{
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KX_SceneList* sl = m_KetsjiEngine->CurrentScenes();
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STR_String name = STR_String(camName);
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KX_SceneList::iterator it = sl->begin();
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KX_Camera* cam = NULL;
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while ((it != sl->end()) && (!cam))
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{
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cam = (*it)->FindCamera(name);
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it++;
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}
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return cam;
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}
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KX_Scene* KX_SceneActuator::FindScene(const char * sceneName)
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{
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return m_KetsjiEngine->FindScene(sceneName);
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}
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#ifdef WITH_PYTHON
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/* ------------------------------------------------------------------------- */
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/* Python functions */
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/* ------------------------------------------------------------------------- */
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/* Integration hooks ------------------------------------------------------- */
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PyTypeObject KX_SceneActuator::Type = {
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PyVarObject_HEAD_INIT(NULL, 0)
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"KX_SceneActuator",
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sizeof(PyObjectPlus_Proxy),
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0,
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py_base_dealloc,
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0,
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0,
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0,
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0,
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py_base_repr,
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0,0,0,0,0,0,0,0,0,
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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0,0,0,0,0,0,0,
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Methods,
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0,
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0,
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&SCA_IActuator::Type,
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0,0,0,0,0,0,
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py_base_new
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};
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PyMethodDef KX_SceneActuator::Methods[] =
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{
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{NULL,NULL} //Sentinel
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};
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PyAttributeDef KX_SceneActuator::Attributes[] = {
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KX_PYATTRIBUTE_STRING_RW("scene",0,MAX_ID_NAME-2,true,KX_SceneActuator,m_nextSceneName),
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KX_PYATTRIBUTE_RW_FUNCTION("camera",KX_SceneActuator,pyattr_get_camera,pyattr_set_camera),
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KX_PYATTRIBUTE_BOOL_RW("useRestart", KX_SceneActuator, m_restart),
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KX_PYATTRIBUTE_INT_RW("mode", KX_SCENE_NODEF+1, KX_SCENE_MAX-1, true, KX_SceneActuator, m_mode),
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{ NULL } //Sentinel
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};
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PyObject* KX_SceneActuator::pyattr_get_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
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{
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KX_SceneActuator* actuator = static_cast<KX_SceneActuator*>(self);
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if (!actuator->m_camera)
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Py_RETURN_NONE;
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return actuator->m_camera->GetProxy();
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}
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int KX_SceneActuator::pyattr_set_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
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{
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KX_SceneActuator* actuator = static_cast<KX_SceneActuator*>(self);
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KX_Camera *camOb;
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if (!ConvertPythonToCamera(value, &camOb, true, "actu.camera = value: KX_SceneActuator"))
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return PY_SET_ATTR_FAIL;
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if (actuator->m_camera)
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actuator->m_camera->UnregisterActuator(actuator);
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if(camOb==NULL) {
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actuator->m_camera= NULL;
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}
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else {
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actuator->m_camera = camOb;
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actuator->m_camera->RegisterActuator(actuator);
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}
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return PY_SET_ATTR_SUCCESS;
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}
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#endif // WITH_PYTHON
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/* eof */
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