blender/intern/cycles/render
2012-06-20 14:24:52 +00:00
..
attribute.cpp style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
attribute.h Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
background.cpp Cycles: add render layer use environment option to disable world lighting on 2012-04-13 12:58:12 +00:00
background.h Cycles: add render layer use environment option to disable world lighting on 2012-04-13 12:58:12 +00:00
buffers.cpp style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
buffers.h style cleanup: block comments 2012-06-09 17:22:52 +00:00
camera.cpp style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
camera.h style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
CMakeLists.txt Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
film.cpp Fix #31883: cycles vectors pass rendering crash with some render layers using 2012-06-20 14:24:52 +00:00
film.h Fix #31883: cycles vectors pass rendering crash with some render layers using 2012-06-20 14:24:52 +00:00
filter.cpp style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
filter.h Cycles: 2011-08-28 13:55:59 +00:00
graph.cpp style cleanup: block comments 2012-06-09 17:22:52 +00:00
graph.h Generalized node groups for Cycles. 2011-12-18 15:34:06 +00:00
image.cpp style cleanup: block comments 2012-06-09 17:22:52 +00:00
image.h Cycles: OpenCL image texture support, fix an attribute node issue and refactor 2012-05-13 12:32:44 +00:00
integrator.cpp Cycles: first step for implementation of non-progressive sampler that handles 2012-06-13 11:44:48 +00:00
integrator.h Cycles: first step for implementation of non-progressive sampler that handles 2012-06-13 11:44:48 +00:00
light.cpp Cycles: first step for implementation of non-progressive sampler that handles 2012-06-13 11:44:48 +00:00
light.h Cycles: first step for implementation of non-progressive sampler that handles 2012-06-13 11:44:48 +00:00
mesh_displace.cpp Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
mesh.cpp style cleanup: block comments 2012-06-09 17:22:52 +00:00
mesh.h Cycles: threading optimizations 2012-05-05 19:44:33 +00:00
nodes.cpp code cleanup: quiet all warnings about double promotion (either by changing the type or explicitly casting). 2012-06-09 17:45:22 +00:00
nodes.h style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
object.cpp Fix cycles object_flag array being allocated too big. 2012-06-13 11:25:22 +00:00
object.h Particle Info node for Cycles. This can be used to access particle information in material shaders for dupli objects. For now only the particle Age and individual Lifetime (in frames) are supported, more attributes can be added when needed. 2012-06-08 16:17:57 +00:00
osl.cpp style cleanup: block comments 2012-06-09 17:22:52 +00:00
osl.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
scene.cpp Cycles: first step for implementation of non-progressive sampler that handles 2012-06-13 11:44:48 +00:00
scene.h Particle Info node for Cycles. This can be used to access particle information in material shaders for dupli objects. For now only the particle Age and individual Lifetime (in frames) are supported, more attributes can be added when needed. 2012-06-08 16:17:57 +00:00
session.cpp style cleanup: block comments 2012-06-09 17:22:52 +00:00
session.h Fix #30246: rendering multiple render layers with CUDA still not working, 2012-02-23 19:48:18 +00:00
shader.cpp style cleanup: block comments 2012-06-09 17:22:52 +00:00
shader.h style cleanup: block comments 2012-06-09 17:22:52 +00:00
sobol.cpp Fix #29528: crash adding subsurf modifier in a particular scene with viewport render. 2011-12-08 21:55:35 +00:00
sobol.h Fix #29528: crash adding subsurf modifier in a particular scene with viewport render. 2011-12-08 21:55:35 +00:00
svm.cpp code cleanup: removed/renamed shadow & duplicate variable definitions. 2012-06-09 18:20:40 +00:00
svm.h Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
tile.cpp Cycles: device code refactoring, no functional changes. 2012-01-04 18:06:32 +00:00
tile.h Cycles: some small code refactoring related to buffer parameters. 2011-12-21 13:48:35 +00:00