blender/source/gameengine
Thomas Szepe 97b431e42d BGE: Add integer uniforms for 2D Filter
Actually it is only possible to pass float properties to a 2D filter (GLSL fragment shader).
This patch allows also to use integer properties for the 2D filter.

Reviewers: sybren, agoose77, kupoman, moguri, lordloki, panzergame

Reviewed By: lordloki, panzergame

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1370
2015-07-03 17:07:31 +02:00
..
BlenderRoutines BGE: New API method getDisplayDimensions 2015-04-07 18:32:25 +02:00
Converter BGE: Fix T45267 Lib load without material caching. 2015-07-02 12:27:14 +02:00
Expressions BGE: dissallow calling reverse on internal clists 2015-06-20 20:02:16 +10:00
GameLogic BGE Cleanup: Identical code for both if/else branches 2015-05-30 18:15:11 +02:00
GamePlayer BGE : Fix black material on meshes without materials in blenderplayer. 2015-05-24 11:46:57 +02:00
Ketsji BGE: Extend Python API for KX_BlenderMaterial (specular, diffuse…) 2015-07-03 11:47:48 +02:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics Fix T45269: Blender 2.75 crashes when I run my the game 2015-07-02 12:05:49 +02:00
Rasterizer BGE: Add integer uniforms for 2D Filter 2015-07-03 17:07:31 +02:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture Fix 73841 : Game Engine - Camera Lens Shift 2015-06-29 10:45:27 -03:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00