blender/source/gameengine/Physics/Bullet/SConscript
Nathan Letwory 2e854ec7cf SCons
* ensure all SConscripts are ready for win64-vc (where necessary).
* ensure we have proper _DEBUG flag for Python when we're doing a debug build.
* some cleaning up of linking etc.
* ensure /EHsc is there for game engine modules.
2009-07-16 19:41:28 +00:00

32 lines
996 B
Python

#!/usr/bin/python
Import ('env')
sources = 'CcdPhysicsEnvironment.cpp CcdPhysicsController.cpp CcdGraphicController.cpp'
incs = '. ../common'
incs += ' #source/kernel/gen_system'
incs += ' #intern/string'
incs += ' #intern/moto/include'
incs += ' #extern/glew/include'
incs += ' #source/gameengine/Rasterizer'
incs += ' #source/gameengine/Ketsji'
incs += ' #source/gameengine/Expressions'
incs += ' #source/gameengine/GameLogic'
incs += ' #source/gameengine/SceneGraph'
incs += ' #source/blender/makesdna'
incs += ' #source/blender/blenkernel'
incs += ' #source/blender/blenlib'
incs += ' #intern/SoundSystem'
incs += ' #intern/guardedalloc'
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_PYTHON_INC']
cxxflags = []
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
cxxflags.append ('/GR')
cxxflags.append ('/O2')
cxxflags.append ('/EHsc')
env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350,80], cxx_compileflags=cxxflags )