blender/source/Makefile
Kent Mein e46a6d2611 I autmated the rest of building libfrozen.a
I also moved it so that it gets put in:
 $(OCGDIR)/blender/bpython/$(DEBUG_DIR)libfrozen.a

and removed the stuff from the readme on how to do it by hand.

(I made one other small change and that was to comment
out the ssr target on solaris and freebsd in source/Makefile
I forgot to commit it yesterday)

Kent
--
mein@cs.umn.edu
2002-11-07 17:47:15 +00:00

664 lines
28 KiB
Makefile

#
# $Id$
#
# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version. The Blender
# Foundation also sells licenses for use in proprietary software under
# the Blender License. See http://www.blender.org/BL/ for information
# about this.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): none yet.
#
# ***** END GPL/BL DUAL LICENSE BLOCK *****
#
# Top level makefile. Start looping through subdirs and link....
#
ifndef NANENV
export NANENV := $(shell env | grep NAN_)
endif
include nan_definitions.mk
DIRS = ode creator blender kernel gameengine
ifeq ($(OS),windows)
DIRS += icons
endif
# Commented out by mein this is the moble phone stuff.
#ifeq ($(OS),solaris)
# ifeq ($(CPU),sparc)
# DIRS += ssr
# endif
#endif
#
#ifeq ($(OS),freebsd)
# ifeq ($(OS_VERSION),4.5)
# DIRS += ssr
# endif
#endif
########## buildinfo kludge ###################
CPPFLAGS += -I../Physics/common
CPPFLAGS += -I../Physics/Dummy
ifdef NAN_BUILDINFO
BUILDINFO_O = $(DIR)/$(DEBUG_DIR)buildinfo.o
BUILDINFO_C = $(SRCHOME)/creator/buildinfo.c
BUILD_DATE := $(shell date "+%Y-%m-%d")
BUILD_TIME := $(shell date "+%H:%M:%S")
endif
############# set pyplayerlib ##################
PYPLAYERLIB ?= $(PYLIB)
############# libraries ##################
# COMLIB COMmon LIBraries for all targets
# BCLIB Blender Creator LIBraries
# BPLIB Browser Plugin LIBraries
# SPLIB1 Standalone Player LIBraries (pre COMLIB)
# SPLIB Standalone Player LIBraries (post COMLIB)
# PULIB PUblisher LIBraries
# GRCLIB Gui and Render LIBraries for Creator
# GRPLIB Gui and Render LIBraries for Publisher
# LLIBS dynamic system libraries
# SADD Static OpenGL libraries
# DADD Dynamic OpenGL libraries
# NSPLUGLIB PLUGin LIBraries for ns-style api
# PLUGAPPLIB libs that form the application to be plugged in
# Note: the order is important here
GRCLIB = $(OCGDIR)/creator/$(DEBUG_DIR)libcreator.a
GRCLIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrccreator.a
GRCLIB += $(OCGDIR)/blender/misc/$(DEBUG_DIR)libmisc.a
GRCLIB += $(OCGDIR)/blender/radiosity/$(DEBUG_DIR)libradiosity.a
GRCLIB += $(NAN_DECIMATION)/lib/libdecimation.a
GRCLIB += $(NAN_BSP)/lib/$(DEBUG_DIR)libbsp.a
GRCLIB += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a
GRCLIB += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
GRCLIB += $(OCGDIR)/blender/img/$(DEBUG_DIR)libimg.a
GRCLIB += $(OCGDIR)/blender/renderconverter/$(DEBUG_DIR)librenderconverter.a
GRCLIB += $(OCGDIR)/blender/render/$(DEBUG_DIR)librender.a
GRCLIB += $(OCGDIR)/blender/bpython/$(DEBUG_DIR)libbpython.a
GRCLIB += $(OCGDIR)/blender/bpython/$(DEBUG_DIR)libfrozen.a
GRPLIB = $(OCGDIR)/creator/$(DEBUG_DIR)libcreator.a
GRPLIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrcpublisher.a
GRPLIB += $(OCGDIR)/blender/misc/$(DEBUG_DIR)libmisc.a
GRPLIB += $(OCGDIR)/blender/radiosity/$(DEBUG_DIR)libradiosity.a
GRPLIB += $(NAN_DECIMATION)/lib/libdecimation.a
GRPLIB += $(NAN_BSP)/lib/$(DEBUG_DIR)libbsp.a
GRPLIB += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a
GRPLIB += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
GRPLIB += $(OCGDIR)/blender/img/$(DEBUG_DIR)libimg.a
GRPLIB += $(OCGDIR)/blender/renderconverter/$(DEBUG_DIR)librenderconverter.a
GRPLIB += $(OCGDIR)/blender/render/$(DEBUG_DIR)librender.a
GRPLIB += $(OCGDIR)/blender/bpython/$(DEBUG_DIR)libbpython.a
GRPLIB += $(NAN_PYTHON)/frozen/libfrozen.a
# nlin: the reason that some libraries appear more than once below is
# to handle circular dependencies in linking among libraries... some
# linkers (e.g. under Linux) need libs to be specified multiple times
# to properly resolve circular dependencies. ugly, but it works...
# the repeat entries could probably be trimmed down.
COMLIB = $(OCGDIR)/blender/blenkernel/$(DEBUG_DIR)libblenkernel.a
COMLIB += $(OCGDIR)/blender/blenloader/$(DEBUG_DIR)libblenloader.a
COMLIB += $(OCGDIR)/blender/blenpluginapi/$(DEBUG_DIR)libblenpluginapi.a
COMLIB += $(OCGDIR)/blender/imbuf/$(DEBUG_DIR)libimbuf.a
COMLIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a
COMLIB += $(OCGDIR)/blender/avi/$(DEBUG_DIR)libavi.a
COMLIB += $(NAN_JPEG)/lib/libjpeg.a
COMLIB += $(OCGDIR)/gameengine/bloutines/$(DEBUG_DIR)libbloutines.a
COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
COMLIB += $(OCGDIR)/gameengine/blphys/blode/$(DEBUG_DIR)libblode.a
COMLIB += $(SRCHOME)/ode/lib/libode.a
# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
COMLIB += $(OCGDIR)/gameengine/blphys/blode/$(DEBUG_DIR)libblode.a
# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
COMLIB += $(OCGDIR)/gameengine/logic/$(DEBUG_DIR)liblogic.a
COMLIB += $(OCGDIR)/gameengine/rasterizer/$(DEBUG_DIR)librasterizer.a
COMLIB += $(OCGDIR)/gameengine/OpenGLrasterizer/$(DEBUG_DIR)libOpenGLrasterizer.a
COMLIB += $(OCGDIR)/gameengine/expression/$(DEBUG_DIR)libexpression.a
COMLIB += $(OCGDIR)/gameengine/scenegraph/$(DEBUG_DIR)libscenegraph.a
# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libfuzzics.a
# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libsolid.a
COMLIB += $(NAN_MOTO)/lib/libmoto.a
COMLIB += $(NAN_SND_LIBS)
COMLIB += $(OCGDIR)/kernel/gen_system/$(DEBUG_DIR)libgen_system.a
COMLIB += $(OCGDIR)/kernel/gen_messaging/$(DEBUG_DIR)libgen_messaging.a
COMLIB += $(OCGDIR)/gameengine/ketsji/KXNetwork/$(DEBUG_DIR)libKXNetwork.a
COMLIB += $(OCGDIR)/gameengine/Network/$(DEBUG_DIR)libNetwork.a
COMLIB += $(OCGDIR)/gameengine/Network/LoopBackNetwork/$(DEBUG_DIR)libLoopBackNetwork.a
COMLIB += $(NAN_GUARDEDALLOC)/lib/libguardedalloc.a
COMLIB += $(NAN_BMFONT)/lib/$(DEBUG_DIR)libbmfont.a
COMLIB += $(NAN_PNG)/lib/libpng.a
BCLIB = $(NAN_IKSOLVER)/lib/libiksolver.a
BCLIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
BCLIB += $(OCGDIR)/blender/readstreamglue/$(DEBUG_DIR)libreadstreamglue.a
BCLIB += $(OCGDIR)/blender/writestreamglueSTUB/$(DEBUG_DIR)libwritestreamglueSTUB.a
BCLIB += $(OCGDIR)/blender/inflate/$(DEBUG_DIR)libinflate.a
BCLIB += $(OCGDIR)/blender/verify/$(DEBUG_DIR)libverify.a
BCLIB += $(OCGDIR)/blender/decryptSTUB/$(DEBUG_DIR)libdecryptSTUB.a
BCLIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrccreator.a
PULIB = $(NAN_IKSOLVER)/lib/libiksolver.a
PULIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
PULIB += $(OCGDIR)/blender/readstreamglue/$(DEBUG_DIR)libreadstreamglue.a
PULIB += $(OCGDIR)/blender/writestreamglue/$(DEBUG_DIR)libwritestreamglue.a
# toggle 2 writestreamglue libs for the Uber-Publisher :)
#PULIB += $(OCGDIR)/blender/writestreamglueSTUB/$(DEBUG_DIR)libwritestreamglueSTUB.a
PULIB += $(OCGDIR)/blender/inflate/$(DEBUG_DIR)libinflate.a
PULIB += $(OCGDIR)/blender/deflate/$(DEBUG_DIR)libdeflate.a
PULIB += $(OCGDIR)/blender/encrypt/$(DEBUG_DIR)libencrypt.a
PULIB += $(OCGDIR)/blender/decrypt/$(DEBUG_DIR)libdecrypt.a
PULIB += $(OCGDIR)/blender/sign/$(DEBUG_DIR)libsign.a
PULIB += $(OCGDIR)/blender/verify/$(DEBUG_DIR)libverify.a
PULIB += $(OCGDIR)/blender/writeblenfile/$(DEBUG_DIR)libwriteblenfile.a
PULIB += $(OCGDIR)/blender/writestreamglue/$(DEBUG_DIR)libwritestreamglue.a
# toggle 2 writestreamglue libs for the Uber-Publisher :)
#PULIB += $(OCGDIR)/blender/writestreamglueSTUB/$(DEBUG_DIR)libwritestreamglueSTUB.a
PULIB += $(OCGDIR)/blender/readstreamglue/$(DEBUG_DIR)libreadstreamglue.a # KEY_dependkludge fix.. Remove me
PULIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrcpublisher.a
SPLIB1 = $(OCGDIR)/gameengine/GamePlayer/ghost/$(DEBUG_DIR)libghost.a
SPLIB1 += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a
SPLIB1 += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
SPLIB1 += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a
SSRLIB1 = $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a
SSRLIB1 += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
SSRLIB1 += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a
SSRLIB1 += $(NAN_PNG)/lib/libpng.a
SPLIB = $(OCGDIR)/blender/makesdna/$(DEBUG_DIR)DNA.o
SPLIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
SPLIB += $(OCGDIR)/blender/readstreamglue/$(DEBUG_DIR)libreadstreamglue.a
# this is used for the plugin. It uses some things from libz.a,
# but somehow it consistently fails to resolve these symbols... or
# can I just not check them? nm claims they aren't...
SPLIB += $(OCGDIR)/blender/inflate/$(DEBUG_DIR)libinflate.a
SPLIB += $(OCGDIR)/blender/decrypt/$(DEBUG_DIR)libdecrypt.a
SPLIB += $(OCGDIR)/blender/writestreamglueSTUB/$(DEBUG_DIR)libwritestreamglueSTUB.a
SPLIB += $(OCGDIR)/blender/verify/$(DEBUG_DIR)libverify.a
SPLIB += $(OCGDIR)/blender/blenkernel/blenkernel_blc/$(DEBUG_DIR)libblenkernel_blc.a
BCLIB += $(NAN_BLENKEY)/lib/libblenkey.a
PULIB += $(NAN_BLENKEY)/lib/libblenkey.a
SPLIB += $(NAN_BLENKEY)/lib/libblenkey.a
ifeq ($(OS),windows)
BCLIB += $(NAN_OPENSSL)/lib/libeay32.lib
PULIB += $(NAN_OPENSSL)/lib/libeay32.lib
SPLIB += $(NAN_OPENSSL)/lib/libeay32.lib
else
BCLIB += $(NAN_OPENSSL)/lib/libcrypto.a
PULIB += $(NAN_OPENSSL)/lib/libcrypto.a
SPLIB += $(NAN_OPENSSL)/lib/libcrypto.a
endif
# These three need to be explicitly mentioned on the cl, because
# if they are offered as a lib, they are optimized away. (nzc)
NSPLUGLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)UnixShell.o
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)stubs.o
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)winstubs.o
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)Blender3DPlugin_native_implementation.o
# Here you can configure what sort of test to make for the plugin.
# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_stub.a
# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_colorcycle.a
# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_gears.a
PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_threaded_gears.a
# XPCOM is done only for Linux for now
ifeq ($(OS),$(findstring $(OS), "linux"))
ifeq ($(CPU),i386)
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)XPH_xpcom_hooks.o
endif
endif
PLUGAPPLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)libplugin_ketsji_hooks.a
ifeq ($(OS),$(findstring $(OS), "freebsd linux irix solaris"))
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)PLG_X11_windowing.o
PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/unix/$(DEBUG_DIR)libunix.a
endif
ifeq ($(OS),$(findstring $(OS), "windows"))
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)PLG_MSWindows_windowing.o
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)npB3DPlg.res
PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/windows/$(DEBUG_DIR)libwindows.a
endif
PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a
ifeq ($(OS),$(findstring $(OS), "linux"))
ifeq ($(CPU),i386)
PLUGAPPLIB_XPLINK = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)_Blender3DPlugin_implementation_.o
endif
endif
# A bit silly... but needed to resolve symbols.
PLUGREMLIB = $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
ifeq ($(OS),windows)
PLUGREMLIB += $(NAN_OPENSSL)/lib/libeay32.lib
else
PLUGREMLIB += $(NAN_OPENSSL)/lib/libcrypto.a
endif
SSRLIB = $(OCGDIR)/ssr/$(DEBUG_DIR)GPG_Application.o
SSRLIB += $(OCGDIR)/ssr/$(DEBUG_DIR)GPG_Canvas.o
SSRLIB += $(OCGDIR)/ssr/$(DEBUG_DIR)GPG_KeyboardDevice.o
SSRLIB += $(OCGDIR)/ssr/$(DEBUG_DIR)GPG_System.o
SSRLIB += $(OCGDIR)/ssr/$(DEBUG_DIR)GPG_ghost.o
SSRLIB += $(OCGDIR)/ssr/$(DEBUG_DIR)createPngFromGL.o
######################## OS dependencies (alphabetic!) ################
include nan_link.mk
ifeq ($(OS),beos)
BINTARGETS = blendercreator
endif
ifeq ($(OS),darwin)
# Python
PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
# The only target right now...
BINTARGETS = blendercreator.app
BINTARGETS += blenderpublisher.app
BINTARGETS += blenderplayer.app
endif
ifeq ($(OS),freebsd)
ifeq ($(OS_VERSION),$(findstring $(OS_VERSION), "3.4 4.0"))
BINTARGETS = blendercreator blenderstatic
else
BINTARGETS = blendercreator
BINTARGETS += blenderpublisher
BINTARGETS += blenderplayer
BINTARGETS += plugin
ifeq ($(OS_VERSION),4.5)
BINTARGETS += blenderssr
endif
endif
PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
PYLIB += $(NAN_PYTHON)/mxTextTools/libmxtexttools.a
endif
ifeq ($(OS),irix)
BINTARGETS = blendercreator
BINTARGETS += blenderpublisher
BINTARGETS += blenderplayer
BINTARGETS += plugin
PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
PYLIB += $(NAN_PYTHON)/mxTextTools/libmxtexttools.a
endif
ifeq ($(OS),linux)
ifeq ($(CPU),alpha)
BINTARGETS = blendercreator
BINTARGETS += blenderpublisher
BINTARGETS += blenderplayer
endif
ifeq ($(CPU),i386)
BINTARGETS = plugin
# BINTARGETS += ptest
BINTARGETS += xplink
BINTARGETS += blendercreator
BINTARGETS += blenderpublisher
BINTARGETS += blenderplayer
BINTARGETS += blenderstatic
endif
ifeq ($(CPU),powerpc)
BINTARGETS = blendercreator blenderstatic
BINTARGETS += blenderpublisher
endif
PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
PYLIB += $(NAN_PYTHON)/mxTextTools/libmxtexttools.a
endif
ifeq ($(OS),openbsd)
BINTARGETS = blenderstatic
PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
endif
ifeq ($(OS),solaris)
BINTARGETS = blendercreator
BINTARGETS += blenderpublisher
BINTARGETS += blenderplayer
ifeq ($(CPU),sparc)
BINTARGETS += plugin
BINTARGETS += blenderssr
endif
PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
PYLIB += $(NAN_PYTHON)/mxTextTools/libmxtexttools.a
PYLIB += $(NAN_ZLIB)/lib/libz.a
BCLIB += $(NAN_ZLIB)/lib/libz.a
PULIB += $(NAN_ZLIB)/lib/libz.a
SPLIB += $(NAN_ZLIB)/lib/libz.a
endif
# OpenAL libs are already compiled as shared code! Check FMod if we switch to that. (nzc)
ifeq ($(OS),$(findstring $(OS), "freebsd linux windows"))
ifeq ($(CPU),i386)
ifeq ($(OS),freebsd)
NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
else
NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
# NAN_SND_LIBS += $(OCGDIR)/gameengine/FmodSoundSystem/$(DEBUG_DIR)libFmodSoundSystem.a
# NAN_SND_LIBS += $(NAN_FMOD)/lib/libfmod.a
# NAN_SND_LIBS += $(OCGDIR)/gameengine/FmodSoundSystem/$(DEBUG_DIR)libFmodSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
endif
else
ifeq ($(OS),windows)
NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
# NAN_SND_LIBS += $(OCGDIR)/gameengine/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
# NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib
NAN_SND_LIBS += $(OCGDIR)/gameengine/FmodSoundSystem/$(DEBUG_DIR)libFmodSoundSystem.a
NAN_SND_LIBS += $(NAN_FMOD)/lib/fmodvc.lib
NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
else
NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
endif
endif
else
ifeq ($(OS),darwin)
NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/FmodSoundSystem/$(DEBUG_DIR)libFmodSoundSystem.a
NAN_SND_LIBS += $(NAN_FMOD)/lib/libfmod.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
else
NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
endif
endif
ifeq ($(OS),windows)
PYLIB = $(NAN_PYTHON)/lib/python20.lib
PYPLAYERLIB = $(NAN_PYTHON)/static/*.obj
PYPLAYERLIB = $(PYLIB)
NSPLUGLIB += $(NAN_NSPR)/lib/nspr4.lib
BINTARGETS = blendercreator
BINTARGETS += blenderpublisher
BINTARGETS += blenderplayer
BINTARGETS += blenderdynplayer
BINTARGETS += plugin
BCLIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)wincreator.res
BCLIB += $(NAN_ZLIB)/lib/libz.a
PULIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)winpublisher.res
PULIB += $(NAN_ZLIB)/lib/libz.a
SPLIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)winplayer.res
SPLIB += $(NAN_ZLIB)/lib/libz.a
ifdef NAN_PLAYERSTATIC
PYPLAYERLIB = $(NAN_PYTHON)/static/python20.lib
BINTARGETS = blenderplayer
NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib
NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
PYINCLUDEOK := $(shell diff -qbB gameengine/Ketsji/KX_Python.h gameengine/Ketsji/KX_Python_static.h)
ifneq (x$(PYINCLUDEOK),x)
DUMMY := $(shell cat gameengine/Ketsji/KX_Python_static.h > gameengine/Ketsji/KX_Python.h)
endif
else
PYINCLUDEOK := $(shell diff -qbB gameengine/Ketsji/KX_Python.h gameengine/Ketsji/KX_Python_dynamic.h)
ifneq (x$(PYINCLUDEOK),x)
DUMMY := $(shell cat gameengine/Ketsji/KX_Python_dynamic.h > gameengine/Ketsji/KX_Python.h)
endif
endif
endif
# prepare for NAN_BUILDINFO compile at the *sigh* link rules below
ifdef NAN_BUILDINFO
CSRCS =
ALLTARGETS =
include nan_compile.mk
endif
################## target rules ########################
all debug ::
@echo "****> Make $@ by $(ID)@$(HOST) at $(MAKE_START) on $(CONFIG_GUESS)"
ifdef NANENV
@for n in $(NANENV); do \
echo " $$n"; \
done
endif
DIR = $(OCGDIR)
SOURCEDIR = source
include nan_subdirs.mk
################## target rules ########################
all:: link
debug debuglink::
@$(MAKE) link DEBUG_DIR="debug/" NANENV=$(NANENV)
clean:: linkclean debuglinkclean
link: $(BINTARGETS)
@echo "****> Build $(MAKE_START) - `date '+%H:%M:%S %d-%b-%Y'`"
ifdef NANENV
@for n in $(NANENV); do \
echo " $$n"; \
done
endif
linkclean:
@$(RM) $(DIR)/blendercreator* \
$(DIR)/blenderstatic* \
$(DIR)/blenderpublisher* \
$(DIR)/blenderplayer*
debuglinkclean:
@$(RM) $(DIR)/debug/blendercreator* \
$(DIR)/debug/blenderstatic* \
$(DIR)/debug/blenderpublisher* \
$(DIR)/debug/blenderplayer*
# Shortcut for Tinderbox release builds. Mortals don't use this.
release:
@$(MAKE) -C ../release/ all || exit 1;
############### Linker rules ###############
blendercreator: $(DIR)/$(DEBUG_DIR)blendercreator$(EXT)
blenderstatic: $(DIR)/$(DEBUG_DIR)blenderstatic
blenderpublisher: $(DIR)/$(DEBUG_DIR)blenderpublisher$(EXT)
blenderplayer: $(DIR)/$(DEBUG_DIR)blenderplayer$(EXT)
blenderdynplayer: $(DIR)/$(DEBUG_DIR)blenderdynplayer$(EXT)
blenderssr: $(DIR)/$(DEBUG_DIR)libblenderssr$(SOEXT)
blenderplayer.app: blenderplayer
@$(MAKE) -C darwin/ APPLICATION=blenderplayer
blenderpublisher.app: blenderpublisher
@$(MAKE) -C darwin/ APPLICATION=blenderpublisher
blendercreator.app: blendercreator
@$(MAKE) -C darwin/ APPLICATION=blendercreator
# XPCOM connector only for linux so far...
ifeq ($(OS),linux)
xplink: $(DIR)/$(DEBUG_DIR)Blender3DPlugin$(SOEXT)
endif
# Moz/NS plugin:
ifeq ($(OS),$(findstring $(OS), "freebsd linux irix solaris"))
plugin: $(DIR)/$(DEBUG_DIR)npBlender3DPlugin$(SOEXT)
ptest: $(DIR)/$(DEBUG_DIR)npTestPlugin$(SOEXT)
endif
# Windows needs a 8.3 name... Why? Dunno...
ifeq ($(OS),windows)
plugin: $(DIR)/$(DEBUG_DIR)npB3DPlg$(SOEXT)
endif
$(DIR)/$(DEBUG_DIR)blendercreator$(EXT): $(OBJS) $(GRCLIB) $(COMLIB) $(BCLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
$(CCC) $(LDFLAGS) -o $@ $(BUILDINFO_O) $(OBJS) $(GRCLIB) $(COMLIB) $(BCLIB) $(PYLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
$(DIR)/$(DEBUG_DIR)blenderstatic: $(OBJS) $(GRCLIB) $(COMLIB) $(BCLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"static"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
$(CCC) $(LDFLAGS) -o $@ $(BUILDINFO_O) $(OBJS) $(GRCLIB) $(COMLIB) $(BCLIB) $(PYLIB) $(LLIBS) $(SADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
$(DIR)/$(DEBUG_DIR)blenderpublisher$(EXT): $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
$(CCC) $(LDFLAGS) -o $@ $(BUILDINFO_O) $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB) $(PYLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
$(DIR)/$(DEBUG_DIR)blenderplayer$(EXT): $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
$(CCC) $(LDFLAGS) -o $@ $(BUILDINFO_O) $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) $(PYPLAYERLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
$(DIR)/$(DEBUG_DIR)blenderdynplayer$(EXT): $(OBJS) $(COMLIB) $(SPLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
$(CCC) $(LDFLAGS) -o $@ $(BUILDINFO_O) $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) $(PYLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
ifeq ($(OS),linux)
$(DIR)/$(DEBUG_DIR)Blender3DPlugin$(SOEXT): $(PLUGAPPLIB_XPLINK)
@echo "****> Link $(DIR)/$(DEBUG_DIR)Blender3DPlugin.so"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
$(CCC) $(DYNLDFLAGS) -o $@ $(PLUGAPPLIB_XPLINK) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
endif
# Windows build needs a def file? Why? For exposing functions from the
# dll to the outside world. However, this is alsi done internally..
DEFFILE = \\\\server\\nzc\\develop\\source\\gameengine\\GamePlayer\\netscape\\src\\npB3DPlg.def
# Windows needs a specific name format for dll.s so we give it one.
ifeq ($(OS),windows)
$(DIR)/$(DEBUG_DIR)npB3DPlg$(SOEXT): $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB)
@echo "****> Link $(DIR)/$(DEBUG_DIR)npBl3DPlg.$(SOEXT)"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
# $(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PYLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS)
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PYLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS) /def:$(DEFFILE)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
endif
ifeq ($(OS),$(findstring $(OS), "linux freebsd irix solaris"))
$(DIR)/$(DEBUG_DIR)npBlender3DPlugin$(SOEXT): $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB)
@echo "****> Link $(DIR)/$(DEBUG_DIR)Blender3DPlugin.so"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PYLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
$(DIR)/$(DEBUG_DIR)npTestPlugin$(SOEXT): $(NSPLUGLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGTESTLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
endif
$(DIR)/$(DEBUG_DIR)libblenderssr$(SOEXT): $(OBJS) $(SSRLIB1) $(COMLIB) $(SPLIB) $(SSRLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
$(CCC) $(DYNLDFLAGS) -o $@ $(BUILDINFO_O) $(OBJS) $(SSRLIB) $(SSRLIB1) $(COMLIB) $(SPLIB) $(PYPLAYERLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif