forked from bartvdbraak/blender
e5cc9abceb
Depth sorting for Transparent polygons. Use ZTransp in Material buttons to enable. This will cause an object's polygons to be sorted (back to front for alpha polygons, front to back for solid polygons.)
87 lines
2.7 KiB
C++
87 lines
2.7 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef __GPC_POLYGONMATERIAL
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#define __GPC_POLYGONMATERIAL
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#include "RAS_IPolygonMaterial.h"
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class GPC_PolygonMaterial : public RAS_IPolyMaterial
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{
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struct TFace* m_tface;
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public:
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GPC_PolygonMaterial(const STR_String& texname, bool ba, const STR_String& matname,
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int tile, int tileXrep, int tileYrep, int mode, bool transparant, bool zsort,
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int lightlayer, bool bIsTriangle, void* clientobject, void* tpage);
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virtual ~GPC_PolygonMaterial(void);
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/**
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* Returns the caching information for this material,
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* This can be used to speed up the rasterizing process.
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* @return The caching information.
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*/
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virtual TCachingInfo GetCachingInfo(void) const;
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/**
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* Activates the material in the (OpenGL) rasterizer.
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* On entry, the cachingInfo contains info about the last activated material.
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* On exit, the cachingInfo should contain updated info about this material.
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* @param rasty The rasterizer in which the material should be active.
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* @param cachingInfo The information about the material used to speed up rasterizing.
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*/
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virtual void Activate(RAS_IRasterizer* rasty, TCachingInfo& cachingInfo) const;
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/**
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* Returns the Blender texture face structure that is used for this material.
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* @return The material's texture face.
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*/
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TFace* GetTFace(void) const;
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static void SetMipMappingEnabled(bool enabled = false);
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};
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inline TFace* GPC_PolygonMaterial::GetTFace(void) const
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{
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return m_tface;
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}
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inline GPC_PolygonMaterial::TCachingInfo GPC_PolygonMaterial::GetCachingInfo(void) const
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{
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return GetTFace();
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}
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#endif // __GPC_POLYGONMATERIAL_H
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