forked from bartvdbraak/blender
7b2567924b
Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator. Fixed a stupid bug preventing some actuators working (like TrackTo).
78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
* Ketsji Logic Extenstion: Network Message Actuator class
|
|
*/
|
|
#ifndef __KX_NETWORKMESSAGEACTUATOR_H
|
|
#define __KX_NETWORKMESSAGEACTUATOR_H
|
|
|
|
#include "STR_String.h"
|
|
#include "SCA_IActuator.h"
|
|
#include "NG_NetworkMessage.h"
|
|
|
|
class KX_NetworkMessageActuator : public SCA_IActuator
|
|
{
|
|
Py_Header;
|
|
bool m_lastEvent;
|
|
class NG_NetworkScene* m_networkscene; // needed for replication
|
|
STR_String m_toPropName;
|
|
STR_String m_subject;
|
|
int m_bodyType;
|
|
STR_String m_body;
|
|
public:
|
|
KX_NetworkMessageActuator(
|
|
SCA_IObject* gameobj,
|
|
NG_NetworkScene* networkscene,
|
|
const STR_String &toPropName,
|
|
const STR_String &subject,
|
|
int bodyType,
|
|
const STR_String &body,
|
|
PyTypeObject* T=&Type);
|
|
virtual ~KX_NetworkMessageActuator();
|
|
|
|
virtual bool Update();
|
|
virtual CValue* GetReplica();
|
|
|
|
/* ------------------------------------------------------------ */
|
|
/* Python interface ------------------------------------------- */
|
|
/* ------------------------------------------------------------ */
|
|
|
|
virtual PyObject* _getattr(const STR_String& attr);
|
|
|
|
KX_PYMETHOD(KX_NetworkMessageActuator, SetToPropName);
|
|
KX_PYMETHOD(KX_NetworkMessageActuator, SetSubject);
|
|
KX_PYMETHOD(KX_NetworkMessageActuator, SetBodyType);
|
|
KX_PYMETHOD(KX_NetworkMessageActuator, SetBody);
|
|
|
|
};
|
|
|
|
#endif //__KX_NETWORKMESSAGEACTUATOR_H
|
|
|