forked from bartvdbraak/blender
e6879c7646
* Now texture pinning works consistently for all textures. * The only problem is that there is no way to pin textures if there are no textures in the context path, so it's for example impossible to pin the texture of a displace modifier without adding a texture somewhere else and selecting that texture first. I my opinion this is quite counter productive so perhaps a dedicated "only textures" texture context option is needed after all. |
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io/netrender | ||
keyingsets | ||
modules | ||
op | ||
presets | ||
templates | ||
ui |