blender/release/scripts
Janne Karhu e6879c7646 Correct texture pinning:
* Now texture pinning works consistently for all textures.
* The only problem is that there is no way to pin textures if there are
  no textures in the context path, so it's for example impossible to pin
  the texture of a displace modifier without adding a texture somewhere
  else and selecting that texture first. I my opinion this is quite
  counter productive so perhaps a dedicated "only textures" texture
  context option is needed after all.
2011-02-16 10:22:19 +00:00
..
io/netrender rename IDPropertyGroup to PropertyGroup 2011-02-16 02:51:56 +00:00
keyingsets - move keyingsets_utils.py into modules. 2011-02-12 08:12:00 +00:00
modules enum-flag arguments were incorrectly documented. 2011-02-16 10:19:14 +00:00
op bugfix [#26094] Going to Bone Roll menu brings up python error 2011-02-16 02:25:03 +00:00
presets pep8 cleanup 2011-02-04 09:27:25 +00:00
templates bugfix [#26094] Going to Bone Roll menu brings up python error 2011-02-16 02:25:03 +00:00
ui Correct texture pinning: 2011-02-16 10:22:19 +00:00