forked from bartvdbraak/blender
Brecht Van Lommel
b10921f0cc
When compute preemption is available we schedule more work which is more efficient. However the CUDA driver appears to be incorrectly reporting this as unavailable, even though it should be supported starting with Windows 10 1803 and Pascal and Turing (10x0 and 20x0) graphics cards. This reduces render time by about a 25% difference on our benchmark scenes. On Linux compute preemption appears to be reported correctly.
43 lines
1016 B
C
43 lines
1016 B
C
/*
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* Copyright 2011-2016 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __UTIL_WINDOWS_H__
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#define __UTIL_WINDOWS_H__
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#ifdef _WIN32
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# ifndef NOGDI
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# define NOGDI
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# endif
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# ifndef NOMINMAX
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# define NOMINMAX
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# endif
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# ifndef WIN32_LEAN_AND_MEAN
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# define WIN32_LEAN_AND_MEAN
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# endif
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# include <windows.h>
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#endif /* _WIN32 */
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CCL_NAMESPACE_BEGIN
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bool system_windows_version_at_least(int major, int build);
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CCL_NAMESPACE_END
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#endif /* __UTIL_WINDOWS_H__ */
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