blender/source/gameengine/CMakeLists.txt
Brecht Van Lommel c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00

47 lines
1.5 KiB
CMake

# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
ADD_SUBDIRECTORY(BlenderRoutines)
ADD_SUBDIRECTORY(Converter)
ADD_SUBDIRECTORY(Expressions)
ADD_SUBDIRECTORY(GameLogic)
ADD_SUBDIRECTORY(Ketsji)
ADD_SUBDIRECTORY(Ketsji/KXNetwork)
ADD_SUBDIRECTORY(Network)
ADD_SUBDIRECTORY(Network/LoopBackNetwork)
ADD_SUBDIRECTORY(Physics/common)
ADD_SUBDIRECTORY(Physics/Dummy)
ADD_SUBDIRECTORY(Rasterizer)
ADD_SUBDIRECTORY(Rasterizer/RAS_OpenGLRasterizer)
ADD_SUBDIRECTORY(SceneGraph)
ADD_SUBDIRECTORY(Physics/Bullet)
ADD_SUBDIRECTORY(Physics/Sumo)
ADD_SUBDIRECTORY(VideoTexture)
IF(WITH_PLAYER)
ADD_SUBDIRECTORY(GamePlayer)
ENDIF(WITH_PLAYER)