blender/source
Sergey Sharybin 0102d57c1d Slide mask spline segment to define it's curvature
This actually implements the idea used in Gimp which is grabbing
an arbitrary point on the spline and dragging it, ensuring spline
goes over this point. This is really useful way to tweak spline
curvature.

Currently only affects on a closest handle, meaning no weighting
on changes for both handles which are adjacent to the same segment
will happen just yet,

Another limitation is that currently such a slide is a big jumpy
when you start sliding. This is because projection is not used
to calculate u value because projection used to fail a lot for
me here and didn't find a nice solution for this yet. But this is
to be improved for sure!
2014-04-03 18:20:17 +06:00
..
blender Slide mask spline segment to define it's curvature 2014-04-03 18:20:17 +06:00
blenderplayer Add drag-resize to uiTemplatePreview (mat/tex/etc. preview widget). 2014-04-02 13:03:11 +02:00
creator Rename "BLI_cpu.h" to "BLI_system.h" and add to it BLI_getpid() helper. 2014-04-02 11:59:43 +02:00
gameengine Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests CTest: disable bl_run_operators.py, fun for finding crashes, takes a long time 2014-03-27 08:30:14 +11:00
CMakeLists.txt remove WINDOWS checks in cmake, this variable isn't defined on windows and checks weren't needed. 2013-09-03 03:04:44 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00