forked from bartvdbraak/blender
0102d57c1d
This actually implements the idea used in Gimp which is grabbing an arbitrary point on the spline and dragging it, ensuring spline goes over this point. This is really useful way to tweak spline curvature. Currently only affects on a closest handle, meaning no weighting on changes for both handles which are adjacent to the same segment will happen just yet, Another limitation is that currently such a slide is a big jumpy when you start sliding. This is because projection is not used to calculate u value because projection used to fail a lot for me here and didn't find a nice solution for this yet. But this is to be improved for sure! |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |